Detailed instructions for use are in the User's Guide.
[. . . ] You can use 'Mech Pak 'Mechs for Instant Action and Multiplayer play, but they are not available for Campaign play.
CONTENTS
Abbreviations BattleMech® Specifications
Light 'Mechs Medium 'Mechs Heavy 'Mechs Assault 'Mechs
ABBREVIATIONS
1 2
2 6 10 16 AC BAP CSMRM CSTRK ECM ER IFF IS KPH LAMS LBX Lg LRM Med
Autocannon Beagle Active Probe Clan Streak Medium-Range Missile Clan Streak Short-Range Missile Electronic Countermeasures Extended Range Identification of Friend or Foe Inner Sphere Kilometers per Hour Laser Anti-Missile System Luxor Ballistic (ballistic weapon) Large Long-Range Missile Medium Machine Gun Medium-Range Missile Not Applicable Narc Beacon (targeting beacon) Particle Projection Cannon Rotary Autocannon Small Short-Range Missile
Weapon Specifications
Energy Weapons Missile Weapons Ballistic Weapons
24
24 25 26
Vehicle Specifications Terrain Notes Glossary and Game Acronyms
28 29 31
MG MRM N/A Narc PPC RAC Sm SRM
1
BATTLEMECH SPECIFICATIONS
COUGAR
CLASS:
Clan Light
Following are default equipment specifications for 'Mechs available in the game.
FLEA
CLASS:
Inner Sphere Light
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 4. 5 Endo Steel 97 35
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 4. 5 Endo Steel 132 20
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
ER Lg Laser, ER Med Laser, ER Sm Laser, Clan LRM 10 (2)
Sm Laser (2), MG Array (3)
COMPONENTS:
None No
COMPONENTS:
BAP Yes
JUMP JETS:
JUMP JETS:
FIELD NOTES: The Cougar is an OmniMech
first introduced by Clan Jade Falcon during the battle of Coventry. Its chassis is that of a highly modified Clan Adder (known as a Puma to Inner Sphere forces). Jade Falcon technicians redesigned the 'Mech to allow for a greater variety of and larger weapons. For a light 'Mech, the Cougar packs a good punch, and that coupled with its good speed makes for a fast, hard-hitting reconnaissance 'Mech.
7. 0 meters
FIELD NOTES: Once rare in the Inner
Sphere, the Flea has been appearing in greater numbers in the past decade, mostly in the regiments of Wolf's Dragoons. [. . . ] It is often a command 'Mech, as it is fast and boasts decent armor and extraordinary firepower. It is excellent for flank attacks and can perform hit-and-fade operations effectively.
10. 5 meters
13
BATTLEMECH SPECIFICATIONS
NOVA CAT
CLASS:
Clan Heavy
THANATOS
CLASS:
Inner Sphere Heavy
ARMOR TYPE, TONNAGE:
Reflective, 14. 0 Endo Steel 73 70
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 13. 0 Endo Steel 75 75
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
ER Lg Laser (3), ER Sm Pulse Laser, ER PPC (2)
Med Pulse Laser (3), MRM 20, LBX AC 20
COMPONENTS:
None No
COMPONENTS:
ECM Yes
JUMP JETS:
JUMP JETS:
FIELD NOTES:
Following its defeat at Tukayyid, Clan Nova Cat ordered the construction of a new heavy OmniMech. The new design was christened the Nova Cat and thus not only became the Clan's newest support 'Mech but also its namesake. In its default configuration, this 'Mech carries only energy weapons (which require no ammo), allowing it to continue firing long after other 'Mechs have run out of ammunition. Pilots should be aware that the Nova Cat is prone to excessive heat buildup. Deployment to cold or wet environments is preferable.
10. 0 meters
FIELD NOTES: Similar to the Argus, the
Thanatos was originally intended as an OmniMech, but the high cost of production curtailed interest. After engineers revamped the 'Mech to a standard design, it won approval. Although it is slower than comparable heavy 'Mechs, it has good firepower and Jump Jets for maneuverability. Both the Lyran Alliance Armed Forces (LAAF) and the AFFC use it to replace older heavy 'Mechs in nearly every role from close-range brawler to long-range support. It is probably best suited for the front lines.
10. 0 meters
14
BATTLEMECH SPECIFICATIONS
THOR
CLASS:
Clan Heavy
VULTURE
CLASS:
Clan Heavy
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 10. 5 Standard 85 70
ARMOR TYPE, TONNAGE:
Reactive, 12. 0 Standard 80 60
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
ER Med Laser (4), Clan LRM 15, Clan Ultra AC 5 (2)
ER Med Pulse Laser (4), Clan LRM 20 (2)
COMPONENTS:
None Yes
COMPONENTS:
None No
JUMP JETS:
JUMP JETS:
FIELD NOTES: When engineers designed
the Thor, they borrowed concepts from other 'Mechs such as the Warhammer, Marauder, and Victor. It has an advantage over other heavy 'Mechs in that it has a good blend of maneuverability and heavy firepower, with the ability to strike from all ranges. From what has been observed, it is a brutal and fast-moving assault 'Mech with more hardpoints than any other known 'Mech. *Clan 'Mech Pak must be installed to use; cannot be used in Campaign play.
13. 0 meters
19
BATTLEMECH SPECIFICATIONS
LONGBOW
CLASS:
Inner Sphere Assault
MAD CAT MARK II
CLASS:
Clan Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 16. 0 Endo Steel 69 85
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 13. 5 Endo Steel 68 90
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
Med Laser (3), LRM 10, LRM 15, LRM 20 (2)
ER Med Laser (4), Clan LRM 10 (2), Clan Gauss Rifle (2)
COMPONENTS:
BAP, LAMS No
COMPONENTS:
None Yes
JUMP JETS:
JUMP JETS:
FIELD NOTES: Manufactured by StarCorps
Industries and introduced in 2610, the latest Longbow was designed to address some of the problems with the original Longbow. The result was a faster, more effective 'Mech with improved heat dissipation and increased armor. Its weapons loadout consists primarily of missiles, making the Longbow the heaviest 'Mech used in a fire-support role. It should be deployed with other 'Mechs for protection.
10. 0 meters
FIELD NOTES: Though it bears a remark-
able outward resemblance to the Mad Cat, the Mad Cat Mark II is a new creation developed by Clan Diamond Shark. It has all the speed, armor, and firepower indicative of a Clan assault 'Mech, and its Jump Jets give it good agility. When equipped with short-range weapons, the Mad Cat Mark II is good for close-quarter city fighting. When loaded with long-range weapons, it is a fearsome fire-support 'Mech that requires little protection.
12. 5 meters
20
BATTLEMECH SPECIFICATIONS
MASAKARI
CLASS:
Clan Assault
MAULER
CLASS:
Inner Sphere Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 13. 5 Endo Steel 77 85
ARMOR TYPE, TONNAGE:
Reactive, 13. 0 Standard 65 90
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
H PAK EC
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
ER PPC (2), Clan LRM 15, Clan LRM 20, Clan Ultra AC 5
COMPONENTS: JUMP JETS:
No
R E Q IR E U
D
C LA N
Med Laser (4), LRM 10 (2), Ultra AC 2 (4)
'M
COMPONENTS:
None No
Enhanced Optics
JUMP JETS:
FIELD NOTES:
A favorite among the Clans, the Masakari is an assault 'Mech in the truest form. With its squat torso and jutting head, it is easily identifiable and has become notorious in the Inner Sphere. Good armor and heavy firepower make it well-suited as a command 'Mech or as support for heavier 'Mechs. The Masakari formerly appeared most frequently among the Smoke Jaguars, who typically paired it with the Daishi, but it is also common to see it among Clan Ghost Bear forces. [. . . ] Water that hits at any level from just above a 'Mech's ankles to all the way over its head. Water that is at the level of a 'Mech's ankles.
Effect on Vehicles
Only hover vehicles can traverse.
Effect on 'Mechs
No effect on 'Mechs under 50 tons. For 'Mechs over 50 tons, top speed is reduced.
Swamp, thick Underbrush, thick Water, middle depth Water, shallow
No vehicle can traverse.
No effect on tracked vehicles.
None.
Only hover vehicles and water vehicles can traverse. Tracked vehicles' top speed is reduced.
Heat sinks work more efficiently. [. . . ]