Detailed instructions for use are in the User's Guide.
[. . . ] DEDICATION TO DANIEL WALKER
Dan Walker was the second employee of BioWare, having started work at the company in late 1995. He passed away June 6, 1999 of natural causes related to a physical disability he had since birth. It's quite hard to find the words to describe how we all felt about him, but it has fallen upon me to try, so I'll do my best. Dan was a spiritual giant, who battled a severe physical impediment since birth with patience and stoicism. [. . . ] In all cases, this refers to the perception of the caster at the time the spell is cast. Saving Throw: This lists whether the spell allows the target a saving throw and the effect of a successful save: "Neg. " results in the spell having no effect; "1/2" means the character suffers half the normal amount of damage; "None" means no saving throw is allowed. Spell Description: The text provides a complete description of how the spell functions.
Shadows of Amn
107
Wizard Spells - Level 1
Armor (Conjuration)
Range: 0 Casting Time: 1 round Duration: 10 turns Saving Throw: None Area of Effect: The caster
By means of this spell, the wizard creates a magical field of force that serves as if it was scale mail armor (AC 6). Its effects are cumulative with Dexterity and, in the case of fighter/mages, with the shield bonus. The Armor spell does not hinder movement, adds no weight or encumbrance, nor does it prevent spell casting. It lasts until successfully dispelled or until the duration runs out.
Blindness (Illusion/Phantasm)
Range: Sight of caster Casting Time: 2 Duration: 10 turns Saving Throw: Neg. A saving throw is allowed, and if successful there are no harmful effects. If a victim is blinded, he receives 4 to hit on his attack rolls, and has a 4 point Armor Class penalty.
Burning Hands (Alteration)
Range: 0 Casting Time: 1 Duration: Instant Saving Throw: 1/2 Area of Effect: The caster
When the wizard casts this spell, a jet of searing flame shoots from his fingertips. The burning hands send out flame jets of five-foot length in a horizontal arc of about 120 degrees in front of the wizard. Any creature in the area of the flames suffers 1d3 hit points of damage, plus 2 points for each level of experience of the spellcaster, to a maximum of 1d3 + 20 points of fire damage. spell receive half damage.
108
Baldur's Gate II
Wizard Spells · Level 1
Charm Person (Enchantment/Charm)
Range: Sight of caster Casting Time: 1 Duration: 5 rounds Saving Throw: Neg. Area of Effect: 1 person
This spell affects any single person it is cast upon. The term "person" includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. spell regards the caster as a trusted friend and ally to be heeded and protected. The caster may give him orders, and the charmed individual will carry them out as quickly as possible. If the caster harms, or attempts to harm, the charmed person by some overt action, or if a dispel magic spell is successfully cast upon the charmed person, the Charm Person spell is broken. If two or more charm effects simultaneously affect a creature, the most recent charm takes precedence. Note that the subject has full memory of the events that took place while he was charmed. No charmed creatures may leave the area or attack non-hostile targets.
Chill Touch (Necromancy)
Range: 0 Casting Time: 1 Duration: 1 turn Saving Throw: Neg. Area of Effect: The caster
When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. spell or suffer 1-8 points of damage and receive a 2 THAC0 modifier.
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Wizard Spells · Level 1
Chromatic Orb (Evocation)
Range: Sight of caster Casting Time: 1 Duration: Special Saving Throw: Neg. [. . . ] You may not modify, adapt, translate, create derivative works, decompile, disassemble, or otherwise reverse engineer or derive source code from all or any portion of the software or anything incorporated therein or permit or encourage any third party to do so. Notice: Interplay reserves the right to make modifications or improvements to the product described in the manual at any time and without notice.
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