User manual GAMES PC BATTLE CHESS 2-CHINESE CHESS
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Manual abstract: user guide GAMES PC BATTLE CHESS 2-CHINESE CHESS
Detailed instructions for use are in the User's Guide.
[. . . ] Susan, Suite 100 Santa Ana, C :A 92704 (714) 549 - 2411
Loading Instructions Loading Instructions
For IBM/Tandy and 100% Compatibles
Movement Movement
NOTE: Mouse and joystick operations are the same. Using Keyboard - To move your chess pieces, use the arrows to position the flashing square under the piece you want to move, then press < enter > to select it. Select the desired destination point by using the arrows and press < enter > . (You will notice that legal moves are solid green squares and illegal ones are solid red. ) You can also move the flashing square by using algebraic notation. [. . . ] Pawns may never move backwards and they never promote upon reaching the far end of the board. Unlike conventional chess, they capture by moving straight ahead.
The Pawn I
Cannons:
The Cannon moves much like the Rook It may move any number of points in a horizontal or vertical direction. However, in order to capture a piece, the Cannon must first jump over a single piece of either color. The Cannon then moves to the point occupied by the captured piece.
The Rook Moves
of
the Rook
Moves of fhe Knight
leap the blue cannon to capture the knight. The red cannon cannot capture the blue cannon
Roman Lettering
Each piece is represented with the following letter on the 2D Roman board:
Moves
of
the Cannon
The Cannon
K - Kings G - Counsellors (Guards) M - Ministers N- Knights R - Rooks C- Cannons P- Pawns
The Importance of Each Piece The Individual Importance of Each Piece
By now, you should be getting a sense of the power of each piece. The Rook is considered the most powerful piece because of its ability to move swiftly from one side of the board to the other. It is considered to have roughly the power of a Knight and Cannon combined. Its power diminishes slightly toward the end of the game as it requires the help of other pieces to penetrate a well-established enemy defense. The Cannon is considered the second most powerful piece because of its ability to destroy from a distance and its swift movement. Like the Rook, its power diminishes toward the end of the game because its capturing power is reduced as more pieces are eliminated from play. However, it is perhaps the most important piece during the opening both offensively and defensively. The Knight is considered only slightly less powerful than the cannon because of its restricted movement early in the game. Its power greatly increases toward the mid-game as fewer pieces get in its way Ministers and Counsellors are extremely limited because the former can never cross the river and the latter cannot leave the Imperial Palace. Ministers provide the outer defenses while Counsellors block attacks within the Imperial Palace. Pawns are considered the least powerful pieces because of their limited movement. Once across the river, however, the Pawn's power increases as its movement abilities increase. Initially, a Pawn is used to block the enemy's attacks and provide bridges for the cannons. Unlike conventional chess, Pawns are not promoted when reaching the far horizontal line. Therefore, it is not always wise to advance your pawns too far across the board. A way of remembering all of this is to think in terms
The Importance of Each Piece
of points: a Rook is worth about 9 points; a Cannon about 4. 5; a Knight about 4; a Minister or Counsellor about 2; and a Pawn about 1. If the Pawn has crossed the river, however, it should be considered about 2 points. Because of the King's importance in winning the game, his value cannot be assigned a point value. [. . . ] N3F4 Blue N2F3 C8H6 N8F7 C6F4 C2F7 C6Hl ClH7 C7B4 C7H5
Appendix A
5. R9H6 mate M3F5 P3Fl N3F2 P5Fl P5Fl PlFl M5F3 PlFl M7F5 K5Fl N7F6 K5H6 C8H4 N6F4 RlF3 K6H5 RlH6 K5Bl R6H5 N4B2 M5F7 C4H7 C7F7 P5H6 C7H4 4) Dmur (Red) vs. Yung Le Ti(Blue), 1395 AD The great general of Southeast Asia, Timur, is rumored to have avoided a conflict with the Ming Dynasty in China by challenging the best Chinese player at the time, Yung Le `Ii, to a game of Chinese Chess. The winner would be allowed all of the territories in Indochina without interference from the loser. [. . . ]
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