User manual GAMES PC BENEATH A STEEL SKY

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Manual abstract: user guide GAMES PC BENEATH A STEEL SKY

Detailed instructions for use are in the User's Guide.

[. . . ] Over the last year market share has again increased despite production restrictions due to mineral shortages. The acquisition of Asio-City makes the Union Group the second largest of the six remaining city states and represents the capitulation of the last non corporate city. The quality of the air being re-cycled within the protection dome that encases the city continues to improve. The predictions made last century about deteriorating public health due to ecological poisoning has been proved to be untrue. [. . . ] These objects will be identified by their name and the cursor will change to a cross when over them. Pressing the RIGHT button will prompt Foster to pick up an object, or to attempt to use or operate the selected object. Virtual Theatre has a feature which automatically selects the most logical manner in which an object can be used or manipulated. For instance, if you click on a closed door the program assumes that you wish to OPEN it (or CLOSE an open door), or in the case of a button, that you want to PUSH it. Objects which are picked up and carried will appear in Foster's inventory. The selected object will be highlighted and you are now able to use that item on any other visible object on screen, including other objects in the inventory. The selected object can also be offered to other characters. 6 PUTTING WORDS INTO FOSTER'S MOUTH. . . Foster will meet many strange characters in the game, and from them he can find out more about the City. Not all of them will be friendly, but with perseverance and luck he may find allies who will help him. When the cursor is moved over another character in the game, his or her name will be displayed (if known by the player). Clicking either mouse button will prompt Foster to talk to the selected character. Usually, you will have a choice of text which is displayed at the top of the screen. Select a question or remark by pointing the cursor at the line of text and click either mouse button. GAME CONTROL SUMMARY Don't panic, it's easy!You can interact with the backgrounds and people you meet easily and simply using your mouse. Follow the example shown below and you are on your way. GAME SCREEN When the game starts your mouse pointer will be a SMALL ARROW. Move the pointer over the door on the right hand side of the screen and it will change into a CROSS with the word DOOR next to it. Unfortunately it's locked so you will have to find something to open it with. CURSOR SHAPE Small arrow Cross (over an object) Large Arrow (over doorway) Cross (over a person) LEFT MOUSE Walk to pointer Look at object Exit the location Talk to person RIGHT MOUSE Walk to pointer Use/pick up object Exit the location Talk to person INVENTORY MODE Move the pointer to the top of the screen and a bar will drop down showing the items Foster is carrying. Press the RIGHT BUTTON and you will pick up the item (it will be attached to the pointer). If you now move the pointer (with the item) over an object like the door and then click either button Foster will attempt to USE the inventory object on the background object/person. 7 CURSOR SHAPE Cross (over an item) Cross with item (over person) Cross with item (over object) LEFT MOUSE Look at item Give item to person Use item on object RIGHT MOUSE Pick up item Give item to person Use item on object If you direct Foster to attempt something impossible or pointless (using a Spanner on a Sandwich) he will turn and shrug his shoulders. CONTROL PANEL Press F5 to access the control panel. From this screen you can save and restore your position in the game, and change the game settings to your preference. To return to a game in progress, click on the PLAY button. SAVING GAMES As you play Beneath a Steel Sky you are advised to save your game at regular intervals. [. . . ] Revolution jumped ship and then re-licensed `Temptress' to Virgin games. The success of their first project convinced Revolution to further expand their ambitions. Working with top comic book artist Dave Gibbons, it was decided to embark on designing a new generation of graphic adventure. Two years later they are proud to present their work a significantly enhanced Virtual Theatre system, driving a game that is six times larger than `Lure of the Temptress'. [. . . ]

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