User manual GAMES PC BEYOND ZORK MAPS

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES PC BEYOND ZORK. We hope that this GAMES PC BEYOND ZORK user guide will be useful to you.


GAMES PC BEYOND ZORK MAPS: Download the complete user guide (1638 Ko)

Manual abstract: user guide GAMES PC BEYOND ZORKMAPS

Detailed instructions for use are in the User's Guide.

[. . . ] I call thee traveller for truly all of us travel a spiritual or philosophical path-- even if it is simply by living the life that we choose to live, or by searching for a new life when our current one fails to satisfy our needs as thinking spiritual beings. It is past time that I introduce myself to thee, gentle friend and traveller. My name is Batlin, and indeed I have been following this quest all of my life. If thou wouldst permit me, I would very much wish appreciate sharing these rewards with you. 1 ii. [. . . ] Farmers will usually be glad to sell the passing traveller eggs, fruits, vegetables or whatever else they produce. The Merchants of Britannia The merchants of Britannia survive by one basic rule -- buy for less and then sell for more. However, most merchants truly desire to please their customers, and any merchant who engages in unfair business practices is sure to lose out to his competition in the end. The Farmer's Market At the Farmer's Market in Britain, the fruits, vegetables, eggs and meats produced on the farms of Britannia may be found for sale. 23 Pubs In a pub one may relax and enjoy a refreshing drink or a fine meal. In many pubs one will hear the local bard sing rousing songs of legend and lore. When conversing with the other patrons of a pub, be prepared to hear anecdotes, war stories, local history--perhaps even useful information!Food Vendors For a quick meal one could do no better than to sample the wares of the local food vendor. To find the local food vendor, one need only listen for his friendly bark and call. Provisioners There is no end to the number of odd things that a traveller or adventurer may find himself in need of, and the one place where nearly all of these might be found for sale is the local Provisioner's Shop. Stables There is no faster mode of land travel than riding in a horsedrawn wagon. When travelling in the wilderness, the quicker one is, the safer one is. Leather provides the least protection, but it is exceedingly light and is relatively inexpensive. While scale and chainmail provide roughly the same level of protection, scale is the heavier and the less expensive of the two. The heaviest type of armour is plate; since it provides great protection it is also the most expensive. Unless one is armed with a weapon that requires the use of two hands, a wise combatant, in addition to wearing armour, will also carry a shield. One can quickly see that such activities as fleeing from a superior opponent, carrying a full load of equipment, or travelling a great distance become quite daunting tasks if one is heavily armoured. Therefore, the wise traveller moderates the type of armour worn, taking into account one's own physical strength, the combined weight of any other items one may wish to carry and the distance one expects to be travelling. 27 Weaponry There is such a great variety of weaponry available in Britannia that it is impossible to properly examine all of it in this short space. The wise traveller knows that it is important is to select for oneself the most fitting weapon. After all, the weapon itself is not nearly as important as the one who uses it. The choice of a weapon should be tailored around the user and not vice versa. Many weapons such as pole arms and the larger swords are heavy enough to require the use of both hands. If one is not of sufficient strength, attempting to wield a two-handed sword could be worse than fighting unarmed. [. . . ] The explosion is delayed long enough to give the mage and his party time to get out of range of the blast. IN SANCT GRAV (Energy Field) Reagents: Mandrake Root, Spider's Silk, Black Pearl, Sulfurous Ash This spell creates an electrical field that protects the mage by harming all who attempt to pass through it. IN HUR GRAV YLEM (Energy Mist) Reagents: Mandrake Root, Nightshade, Sulfurous Ash, Blood Moss This spell causes an electrified mist that flows from the caster, enveloping his enemies and harming them as long as they remain within it. VAS AN XEN EX (Mass Charm) Reagents: Black Pearl, Nightshade, Spider's Silk, Mandrake Root This spell is similar to the Fifth Circle spell Charm, but it affects an entire group of the mage's enemies. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PC BEYOND ZORK




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PC BEYOND ZORK will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.