User manual GAMES PC CURSE OF THE AZURE BONDS

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Manual abstract: user guide GAMES PC CURSE OF THE AZURE BONDS

Detailed instructions for use are in the User's Guide.

[. . . ] If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your doctor before resuming play. WARRANTY Ubisoft guarantees to the original purchaser of this computer software product that the compact disc (CD)/cartridge supplied with this product shall not show any default during a normal use period of ninety (90) days from the invoiced date of purchase. In the first instance please return the faulty product to the point of purchase together with your valid receipt. If for any reason this is not possible, (and it is within 90 days of the purchase date), then the faulty compact discs/cartridges should be returned to Ubisoft at the below address, along with a dated receipt, location of purchase, a statement describing the fault, and all original packaging. Address for returns: Ubisoft, Chertsey Gate East, London Street, Chertsey, Surrey, United Kingdom, KT16 8AP Where a CD key is required to access on-line game play, this cannot be reproduced or replaced. [. . . ] Hint: Whilst changing depth works even at zero speed by using the ballast tanks and compressed air, it is best done when some speed is available to make use of the dive planes. When ordering depth changes, keep in mind that each submarine has a maximum operational depth, marked in green on the depth meters. Diving beyond that depth is a risky enterprise, but sometimes useful to avoid detection or depth charge attacks. When the red section of the meter is reached however, you are inviting disaster and risk pressure hull failure. Command Room (F2) 1. Deploy Decoys GAME CONTROL PANEL TIME COMPRESSION AND CLOCK You can set the time compression level from 1x to 1024x. Time compression is an absolute necessity when travelling long distances, as it makes time pass faster. Note however that: · You will not be able to set time compression higher than 32x except in the Navigation Map station. · Time acceleration will automatically drop down to lower levels in various situations, such as when you are in close proximity to other ships or land. 7. Silent Running 20 21 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 22 Navigation Map (F3) Bridge (F5) 1. Aim for Waterline 22 23 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 24 AA Guns (F7) Radar (F9) 1. Next Unit 24 25 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 26 MESSAGES LOG Reports received from your officers or crewmen are added to the message log. ­ Linked ranges ­ ranges that are linked to a unit (the unit is in the centre of the circle). ­ Free ranges ­ ranges that are drawn on the map at any location. · Both ranges have the radius length displayed. WAYPOINTS · This tool allows you to set a course for your submarine using a waypoint system. 28 29 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 30 PERISCOPE ELEMENTS · Periscope view · Periscope vertical position · Periscope horizontal position · Recognition manual · Chronometer ­ Torpedo timer · Target information ­ Ship type ­ Ship class ­ Range ­ Angle on bow ­ Speed · Torpedo fire control ­ Tubes status ­ Fire button RESET DATA · Expert mode: Left-clicking will: ­ Reset the information from the Information Panel and TDC to zero. · Casual mode: Whenever the cursor is not over a target, you will launch the torpedo on the current bearing. LOCK TARGET Left-click on the Lock button in Periscope view to follow the selected target. You will have the freedom to move the periscope to the left or right in order to centre the periscope over any ship compartment. SOLUTION (ONLY FOR CASUAL MODE) Whenever the centre of the periscope passes over a ship, a small triangle will appear under the ship. The triangle's colour will reflect the effectiveness of the solution. · Green: Excellent · Yellow: Good · Red: Bad TARGET INFORMATION SELECTION When the centre of the periscope passes over a target the following information is automatically displayed on the Information Panel. CASUAL Ship type Range to target Angle on bow Target speed Send data to TDC YES YES YES YES YES EXPERT YES NO NO NO NO BRIDGE STATION BINOCULARS While using the binoculars, you have two orders available: · Lock target · Engage target ENGAGE TARGET ORDER When you give the Engage Target order the AI will choose to engage, depending on the target type, using: · Deck gun: Surface targets. · AA guns: Air targets. SHIP TYPE · Expert mode: Once a ship type is identified, the type will be replaced with the ship class. · Casual mode: The ship is automatically identified and the ship class displayed. SEND DATA TO TDC · Expert mode: Left-clicking on the Send Data to TDC icon will: ­ Display the current Range, Angle on Bow, and Speed to TDC. · Casual mode: Whenever the cursor passes over a target, the information will automatically be sent to TDC. 30 31 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 32 TBT STATION The Torpedo Bearing Transmitter (TBT) is a similar to a large pair of binoculars affixed to a special post on the deck of U. S. [. . . ] Just press the Create Profile button, which will open a browser window and take you to ubi. com. You can then use the newly created username and password to authenticate yourself in the game. Press Back to return to the previous screen. 50 51 02_0641 SILENT_HUNTER UK 16/02/07 12:43 Page 52 CREATING A NEW GAME When creating a new game, you must enter a session name in the Session field. Checking them will allow joining players to select the submarine type and the crew's skill. [. . . ]

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