User manual GAMES PC DARK REIGN 2

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Detailed instructions for use are in the User's Guide.

[. . . ] 1 2 3 3 3 4 7 9 9 9 13 13 13 13 13 13 14 14 14 15 15 16 17 17 19 19 20 23 23 23 24 24 25 25 25 26 26 27 27 27 27 28 Anti-Clandestine . 28 28 28 29 29 30 30 31 31 32 33 34 36 37 37 37 38 38 38 38 39 39 39 39 39 39 39 39 39 40 40 40 40 40 41 42 43 43 43 44 44 45 Shadowhand . . 65 65 65 65 65 65 66 66 66 66 67 67 67 67 68 68 68 68 68 69 69 69 69 69 70 70 70 71 71 71 71 72 72 72 72 73 73 74 75 76 77 78 82 . . . but I knew that the seal was set by Togra himself - just before he left the earth, just before the hopes for a new age of unity for all people were buried under the boot of oppression. And now in these dark times we discover ourselves divided by war, by hunger, and by the grasping fists of the JDA, which pull us ever deeper into a rising tide of blood. [. . . ] Once the Air Strike is ready you can launch it by selecting it from the Radome's menu and then clicking in the world to any position for which you hold line of sight. ASSAULT BOTS Drops off automated bots that will wander the map until they see an enemy target which they will then Kamikaze into. EMP BOMB Temporarily powers down all vehicles and buildings in a region and stops them from working properly. CONCUSSION BOMB Drops a Concussion Bomb attack in the targeted region with devastating effects. TELEPAD The Telepad is an advanced JDA building that can instantly transport infantry to any location where you have line of sight. Keep in mind that the Telepad opens a temporary two-way portal ANY unit type can enter. To load infantry into the Telepad, select them, then click on the Telepad (you should get a special cursor). A Telepad can only hold 6 infantry units, but you can build multiple Telepads. To teleport units that are in the Telepad, select the Telepad building, then select "Unload Cargo" from the menu above the Minimap. At the spot where your troops materialize, a Reverse Gate Portal will be created (it looks like a hovering ring). Units that travel through the Reverse Gate Portal will come out at the teleport source (the Telepad). To move units through the Reverse Gate Portal, select the units, and then click on the Reverse Gate Portal object. HINT: Sending the right forces through a Reverse Gate can be devastating to an unsuspecting enemy, since often the teleport source is in the enemy base. 32 33 MOUSE AND KEYBOARD COMMANDS GENERAL O Shift-O Ctrl Tab Backspace Delete Ctrl-S Ctrl-L Pause Scroll Lock Print Screen Space Ctrl-Space Enter Open/Close Objectives Window Display Orders Menu Cue Any Order Toggles Trails menu Delete Last Trails Delete Selected Trail Quick Save Mission Quick Load Mission Pause Game Frame Advance When Paused Create a Screenshot Jump to Location of Last Warning Message Message Return Activate Client Chat <1-0> Shift <1-0> Left-Click on # V B N X SQUAD MANAGER Selects Squad Jump to Squad Jump to Squad Selected Units Move to Wedge formation Selected Units Move to Box formation Selected Units move to Line formation Selected Units Scatter BUILDING MENU Left-Click Shift-Left-Click Right-Click Shift-Right-Click P R Build/Add Unit to Production Queue Add Five Units to Queue Remove One Unit from Queue Remove All Units from Queue and Cancel Construction Pause/Unpause Building Construction Set Building Rally Point Rotate Building Cursor Clockwise Rotate Building Cursor Counter-Clockwise Jump to Command Center UNIT Ctrl - <1-0> Alt - <1-0> 1-0 Ctrl-Left-Click Alt-Left-Click M Shift-M A Shift-A S T Shift-D G [] Alt -[ ] J U W Adds Selected Units to Squad (removed selected units from any previous squad) Adds Selected Units to Squad (retains squad you are adding units to) Select Squads Selects All Units of Same Type Selects All Units of a Type on Screen Move & Attack Move Attack Attack Without Moving Stop Turn Self-Destruct Guard Select Next/Previous Unit and Jump to Location Select Next/Previous Unit of a Type and Jump to Location Jumpscroll (click to trigger) Upgrade Restore > < H CAMERA Arrow keys Scroll Camera/Map F Camera Freelook (hold) F1-F6 Change Camera Presets Numpad arrows Change Camera Facing Num5 Face North at Default Camera Height Num7 / Num9 Rotate Camera 90* Right Mouse (Hold) Scroll + Left Control Pivot + Left Alt Rotate + Left Control & Left Alt Swoop/Zoom Mousewheel Swoop 34 35 MULTIPLAYER USING THE CAMERA There are several controls for adjusting the angle and view of the game world. SCROLLING You can scroll around the map by moving the mouse cursor to the edge of the map. To scroll much faster, press and hold the right mouse button while moving the mouse. VERTICAL ANGLE To adjust the angle by which you view the action, use the F1 ­ F6 keys. F1 is low to the ground and close to your units, F2-F6 adjusts the camera progressively higher. You can also use your mousewheel to adjust the vertical angle of the camera. ROTATING You can rotate the camera with the 7 and 9 keys on your keyboard's number pad. These keys will rotate the camera 90 degrees in the desired direction. After the camera rotates it will still be looking at the area you were previously viewing. You can also rotate incrementally by holding down both mouse buttons simultaneously and moving the mouse left or right. HEADING You can change the camera's heading, or the way it's facing, by using the arrow keys on your keyboard's number pad. The up arrow will face the camera North, down South, right East, and left West. After selecting Multiplayer from the Main Menu, you will be given the choice to play over your Local Area Network or over the Internet. [. . . ] TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software. " Use, duplication or disclosure by the U. S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252. 227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52. 227-19, as applicable. [. . . ]

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