Detailed instructions for use are in the User's Guide.
[. . . ] 57
DUNE
2000
1
THE SITUATION ON ARRAKIS
Reported by: Lady Elara Moray Trieu - Bene Gesserit Truthsayer and Bound Concubine to Frederick IV - Emperor of the Known Universe. Submitted to: Reverend Mother Marius Alethea Blasco of the Bene Gesserit Sisterhood, Proctor Superior. At: The Wallach IX Bene Gesserit School.
My Reverend Mother; I pray that this communiqué finds you well, my Bene Gesserit Sisters thriving, and myself, somewhere in the great dunes of Arrakis, alive. I have carried out the first stage of my mission, and taken our candidate to Arrakis on the Emperor's own heighliner. [. . . ] Both sides' units will become hostile to each other immediately.
MESSAGE SYSTEM [F1 - F8] To send messages to the other players in a multiplayer game, hitting F1 - F7 will prompt you to enter a Message to a specific player. You can determine who each key represents by looking at the score screen in the map display. The players are listed in order (top to bottom), excluding yourself. Note that when you are entering a Message, none of the keyboard commands will function. If you wish to abort the Message, hit the ESC key.
MODEM/SERIAL GAME DUNETM 2000 is designed to be played as a head-to-head game either by modem or null modem link. A null modem link is a special cable which you should be able to purchase at your local computer supplier. Such a link allows two computers which are within 30 feet of each other to be connected.
SERIAL GAME PRELIMINARIES
Before you can play a Serial game, you will need to configure DUNETM 2000 with the appropriate settings. Then, select "Serial" and click "Settings" from the "Select Serial Game" dialog.
28
DUNE
2000
MULTIPLAYER GAME
MODEM GAME DUNETM 2000 requires a modem that is capable of at least 28800 baud. To begin a two player modem game, select Multiplayer Game from the Title menu. Next, you need to decide whether you or your opponent will initiate the telephone call required to play the modem game. Assuming that you have the correct communications settings (using the "Settings" dialog) your modem will wait for your opponent to call. Once a connection has been established, you will see the "Join Modem Game" dialog. If you are going to be making the call to your opponent, you should select Dial Modem. You will then be taken to the "Phone List" dialog.
From the "Phone List" dialog you can dial numbers manually or add a name and number into a Phone List to speed up dialing in the future. To dial a number manually, click in the dial area and enter the number (the number will be added to the Phone List without a name). To store a number for future use, along with name and custom dialing settings, click on SAVE. Once you have a number in the Phone List, you can select that number for dialing by clicking on it in the listing window. The number will appear in the Dial Box. Once the required phone number is in the dial box, either by manual entry or by selection from the listing window, you should click on "Dial" which will communicate with your modem and dial the number. Once a connection has been established you will see the "Host Modem Game" dialog.
NULL MODEM GAME To begin a two-player Null Modem game, select Multiplayer Game from the Title menu. Then select the Modem/Serial option. When both players are ready, click on the Null Modem button, and a connection will be established. Once a null modem connection has been established you will be taken to either the "Host Serial Game" or "Join Serial Game" dialog, depending upon who clicked first on the Null Modem selection.
DUNE
2000
29
MULTIPLAYER GAME
HOST SERIAL GAME Here you must enter your name and choose a House and color. As the game host it is up to you to select Unit Count, Tech Level, Credits, AI Players, Crates and Worms. You will see a message window so that you can communicate with your opponent as you select these game options. As you change options, these are reflected on the dialog that your opponent can see. [. . . ] The Product, including all accompanying written materials, are provided with RESTRICTED RIGHTS. Use, duplication, or disclosure by the Government is subject to restrictions as set forth in Restricted Rights in Technical Data and Computer Software Clause at FAR 52. 227-7013(c)(1)(ii) or FAR 52. 227-19. You expressly acknowledge and agree that use of the Product is at your sole risk. The Product is provided "as is" and without warranty of any kind, except that Electronic Arts warrants that the software/cartridge will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of the Product's initial purchase. [. . . ]