User manual GAMES PC DUNGEON MASTER

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Manual abstract: user guide GAMES PC DUNGEON MASTER

Detailed instructions for use are in the User's Guide.

[. . . ] This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. [. . . ] Carefully placed Lairs around your Dungeon can act as a good defence against intruders as there are always some creatures sleeping there. 17. 3 HATCHERY Creature attracted: Spider (also needs Lair) and Bile Demon (also needs Lair). The minimum size it has to be to attract each creature: Spider: Bile Demon: Zoom To key: Shift H Hatcheries generate chickens which all creatures (apart from Imps) eat to sustain themselves. Chickens are mindless creatures that wander around pecking at the floor for food and explode in a puff of feather if slapped. When creatures are hungry, they enter the Hatchery and eat a chicken or two to fill themselves up. In fact, if you drop any creature in a Hatchery, it eats a chicken whether it is hungry or not. Creatures eat a lot, so make sure that your Hatchery is large enough to sustain your entire menagerie. You can Possess chickens (see the Possess spell in the Spells section - sections 18. 1 and 27. 0 - later in the manual) but you have no control over them. You can also pick up chickens and place them anywhere in your Dungeon. Unfortunately, the chickens die if they are not put back into the Hatchery after a while. Place the chicken in a Prison (see section 17. 10 for more information on the Prison) and any creatures currently imprisoned fight for possession of this tasty morsel. From here, you can research new spells and rooms to use against an enemy. Some creatures attain extra skills when training, for example Warlocks gain spells as their experience increases, while level 10 Demon Spawn become level 2 Dragons when fully trained. 17. 6 BRIDGE Creature attracted: None Zoom To key: Shift B The bridge is a safe way of crossing water and lava. Creatures subsequently traverse your bridges on their way to other parts of the map. 33 17. 7 GUARD POST Creature attracted: None Zoom To key: Shift G If you place a creature in a Guard Post, the creature remains there unless it needs food or rest. It is on a constant lookout for heroes and enemy creatures and, should any appear, it attacks them. A creature with a natural tendency to guard, such as the Orc, automatically goes to an empty Guard Post and watches for invaders. If a rolling boulder from a Boulder Trap (see section 20. 1) hits a Guard Post square, the Guard Post square is destroyed and the floor returns to bare earth. 17. 8 WORKSHOP Creature attracted: Troll. Zoom To key: W The Workshop is where all the traps and doors are manufactured for you to place around your Dungeon. Note: A trap cannot be manufactured if it is not available on the Workshop Panel (see section 8. 0). As a creature is manufacturing an object, it hammers on the anvils and hits the centre machine. When a new object is manufactured, the creatures cheer and dance and a Pop-up Icon appears telling you what has been made. This new object appears in the form of a crate which, again, takes up one tile in the room. Unlike spells, each object can be built many times and is always stored in the Workshop. [. . . ] When your Dungeon is large enough to be famous, heroes start to arrive in the land and tunnel through the earth towards your Dungeon. Heroes are little more than hired mercenaries who are either working for themselves or for the Lord of the Land, often in large groups. They try and do many things to your Dungeon, including plundering your gold, destroying rooms and attacking the Dungeon Heart. As each hero is an individual, you have to watch them all carefully in case one should part company and invade different areas of your Dungeon. [. . . ]

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