User manual GAMES PC EMPIRE EARTH-TECHNOLOGY TREE

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[. . . ] 500, 000 BC 50, 000 BC 5000 BC 2000 BC 0 AD 900 AD 1300 AD 1500 AD 1700 AD 1900 AD 2000 AD 2100 AD World War I World War II Modern Hydroponics +15% Farming Agriculture Granaries store crops produced at farms and provide agricultural advancements. Irrigation +15% Farming Wheeled Plow +15% Farming Enclosure +15% Farming Pesticides +15% Farming Granary Herbal Medicines +70% Citizen/Dog HPs & +3 Citizen Attack Hippocratic Oath +Hospital Rate and Range Comparative Anatomy +42% Citizen/Dog HPs & +2 Citizen Attack Pharmacy +1 Citizen Speed Sanitation +5 Pop Cap Oil Lamp +1 Building LOS Pulley +50% Building HPs Philosophy +1 University Range Commercial Law -50% Tribute Cost Cofferdam +100% Dock Repair Rate Bulls-Eye Lantern +1 Building LOS Law School +1 University Range Human Anatomy +30% Citizen/Dog HPs & +2 Citizen Attack Quarantine +Hospital Rate and Range Orthopedics +1 Citizen Speed Chemical Drugs +5 Pop Cap Strengthened Concrete +33% Building HPs Scientific Method +1 University Range Pasterurization +20% Citizen/Dog HPs & +3 Citizen Attack Anesthesia +Hospital Rate and Range Vitamins +1 Citizen Speed Vaccinations +5 Pop Cap Gas Lamp +1 Building LOS Civil Liberties +1 University Range Building Codes +25% Building HPs Digital Library +1 University Range DNA Research +30% Citizen/Dog HPs & +3 Citizen Attack MRI +Hospital Rate and Range Genetic Engineering +20% Citizen/Dog HPs & +3 Citizen Attack Cybernetics +1 Citizen Speed Anti-Aging Pill +5 Pop Cap Health Hospitals heal land units within their area and perform medical research. Hospital Education Universities protect units in their area from conversion and perform academic research. University Dry Dock +150% Dock Repair Rate Scuba Repairs +80% Dock/Naval Yard Repair Rate Fishing Raft Transport Raft War Raft Navy Docks produce both civilian and military vessels. [. . . ] Melee weapons give way to firearms beginning in the Renaissance. Short Sword Phalanx Barbarian Viking Long Sword Pike Man Arquebus Rock Thrower Sampson Barracks Musketeer Halberdier Sharpshooter Hand Cannoneer Elite Guard Medic ­ Imperial Grenadier Doughboy Grenade Launcher Sniper Trench Mortar Machine Gun Medic ­ Atomic Marine Bazooka Heavy Mortar Flame Thrower Stinger Soldier Sentinel Guardian Partisan Medic ­ Digital Missile Weapons Archery Ranges produce archers and other ranged units. Slinger Simple Bowman Javelin Thrower Chariot Archer Elephant Archer Horseman Bronze Cavalry Composite Bow Pilum Crossbow Cataphract Long Bow Cavalry Archer Archery Range Cavalry Stables produce mounted units (except mounted archers). Cuirassier Knight Carabineer Imperial Cuirassier Dragoon Persian Cavalry Stable War Elephant Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery Sopwith Fighter Fokker Fighter/Bomber Gotha Bomber Spitfire P-51 ME 109 ME 262 HE 111 B-17 B-29 (Nuclear) Typhoon (AT) 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Jackal Talon B-111 Wyvern Titan Hercules AT Gun Siege & Artillery Siege Factories produce siege weapons, cannon, and other artillery pieces. Siege Factory Aircraft Airports produce fighters, bombers, and helicopters. They also repair, refuel, and rearm these aircraft. Airport F-15 F-117 B-2 B-52 A-10 (AT) Sea King Helicopter Helicopter Transport Helicopter AT Helicopter Gunship M1 (HE) Leopard (AP) Nebula Phoenix Sea King II Pegasus Transport Spectre AT Reaper Gunship Gladiator Skywatcher (AA) Centurion Tanks Tank Factories produce tanks and armored anti-aircraft guns. Building Technology Unit Mark V (HE) A7V (AP) Flak Halftrack (AA) Sherman (HE) Panzer (AP) Mechanized Units Cyber Factories produce Combat Cybers. Cyber Labs build specialized units, called Ultra-Cybers. To advance from one Epoch to the next a player must build 2 buildings and then expend a quantity of resources. Tank Factory Upgrade Buildings, Units, and Technologies are shown in the first Epoch in which they are available. (Percentages shown are approximate values. ) Ares Pandora Hyperion Minotaur Cyber Factory Ares II Pandora II Hyperion II Minotaur II Zeus Apollo Furies Tempest Cyber Lab Hades Poseidon Unit Name Citizen Priest Prophet Canine Scout Balloon Sargon of Akkad Gilgamesh Alexander the Great Hannibal Charlemagne Julius Caesar William the Conqueror Richard the Lionheart Isabella Henry V Elizabeth I Oliver Cromwell Otto von Bismarck Napoleon Givan DeVerran Manfred von Richthofen Erwin Rommel Travis Shackelford RW Bresden Dennis St. Alexi Septimus Molotov Molly Ryan Cyborg Molotov h oc Ep All All All All IX, X III III IV IV V V VI VI VII VII VIII VIII IX IX X X XI XI XII XII XIII XIII XIV XIV n po ea W Varied Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Shock Gun Gun Gun Gun Gun Gun Gun Gun Laser Laser Laser Laser t os C Food Food, Gold Food, Gold Food Gold, Wood Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron Food, Gold Food, Iron ck ta At 4 0 0 0 0 12 41 14 46 16 52 19 60 22 90 25 110 33 140 43 150 55 160 60 180 70 230 85 360 ts in Po it H Special 65 100 150 60 600 900 1275 1235 1800 1575 2250 1950 2775 2300 3270 2610 3750 3000 4245 3330 4740 3650 5235 4000 5730 4725 5600 5000 6075 Construct, repair, gather resources; Needed for TC and Capitol Building Converts enemies; Trained at Temple Casts calamities; Pop Count=5; Trained at Temple No attack, good for scouting Hot Air Balloon upgrades to Observation Balloon. For example, Pierce (Spear) weapons beat Shock (Sword) weapons, Shock beat Arrow, and Arrow beat Pierce. [. . . ] Infantry (without improved armor) Long range; Splash damage Anti-Infantry Heals units Anti-Tank Good against buildings Anti-Air Long range; Splash damage Heals units Unit Name Fokker DR. 1 Sopwith Gotha ME 109 ME 262 Spitfire P-51 HE 111 B-17 Typhoon B-29 Corsair F-117 F-15 B-2 B-52 A-10 F-14 Helicopter Transport Helicopter Gunship Helicopter AT Sea King Talon Jackal B-122 Wyvem Titan Avenger Pegasus Reaper Gunship Spectre AT Sea King II Phoenix Nebula ck ta At 18 17 100 22 26 23 26 120 135 11 2200 12 190 236 160 2800 14 105 0 25 75 400 227 285 200 3300 120 0 35 100 475 265 338 ts in Po it H Special 350 425 850 425 500 502 550 1100 1400 450 400 496 625 661 1700 500 575 610 550 450 850 315 740 796 2000 600 740 660 600 1100 450 860 941 Ep oc h W ea po n Pierce (Spear) Arrow Galley/Galleon Frigate Cavalry W ea po n Unit Name Horseman Bronze Cavalry War Elephant Cataphract Persian Cavalry Knight Cuirassier Carabineer Dragoon Imperial Cuirassier ck ta At 17 23 23 24 18 38 40 55 65 60 Ep oc h C os t it H 240 290 600 440 225 400 605 425 480 655 ts in Po Special Pop Count=2 Pop Count=2 Slow Speed but many Hit Points; Does trample damage to adjacent units; Pop Count=2 III IV IV V V VI VII VII IX IX Shock Pierce Shock Shock Pierce Pierce Shock Gun Gun Shock Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 Pop Count=2 X X X XI XI XI XI XI XI XI XI XI XII XII XII XII XII XII XII XII XII XII XIII XIII XIII XIII XIII XIII XIII XIII XIII XIV XIV F/B F B F/B F/B F F B B F/B AB F/B F/B F B AB F/B F/B H H H H F/B F B AB F/B H H H H F/B F Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, C os t Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron Anti-Tank Atomic Bomber Aircraft Carrier-based Fighter/Bomber Gun Cavalry Sword Cavalry Field Cannon Battleship Atomic Bomber Anti-Tank Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 5 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport Cruiser (Anti-Air) Halberdier (Pierce) Gun Infantry Attack Sub Frigate Atomic Bomber Aircraft Carrier-based Fighter/Bomber Helicopter Transport; Transports up to 10 units Anti-Infantry Anti-Tank Anti-Submarine; Made at a Naval Yard or Airport Infantry Sea King Helicopter Nuclear Sub Siege & Artillery (Epochs IV-VI) Unit Name Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram Cybers Ep oc h C os t Ty pe ck ta At 65 0 85 125 75 0 150 200 ts in Po it Special H 180 675 160 275 200 720 215 325 Good against massed units Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings Good against massed units; Pop Count=2 Transport units over walls Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Walls/Towers/Buildings Unit Name Ares Pandora Hyperion Minotaur Apollo Furies Tempest Ares II Pandora II Hyperion II Minotaur II Zeus Hades Poseidon ck ta At 65 67 105 72 0 150 115 75 80 130 82 350 0 0 ts in Po it Special H 1200 550 2200 1500 2500 900 800 1500 660 2500 1800 2300 1700 3000 Flying Cyber; Self Repair; Pop Count=2 Anti-Infantry; Pop Count=2 Walk under water and over cliffs; Pop Count=2 Anti-Tank; Pop Count=2 Flying Cyber; Diffraction Shield; Repair other Cybers; Ion Pulse; Pop Count=2 Self-Destruct; Pop Count=2 Anti-Matter Storm (Anti-air); Resonator (Anti-land); Pop Count=2 Same as Ares; Pop Count=2 Same as Pandora; Pop Count=2 Same as Hyperion; Pop Count=2 Same as Minotaur; Pop Count=2 Anti-Cyber; Pop Count=2 Teleport; Time Warp; Nano Virus; Pop Count=2 Walk under water; Refractive Cloak; Assimilate other Cybers; Pop Count=2 Ep oc h W ea po n C os t Artillery Land Units Tank Anti-Tank (AT) IV IV IV IV VI VI VI VI FW SW SW FW SW SW Gold, Gold, Gold, Gold, Gold, Gold, Gold, Gold, Wood Wood Wood Wood Wood Wood Wood Wood Siege & Artillery (Epochs VII-XIV) ck ta At 80 145 140 90 250 35 250 175 44 52 425 200 62 Unit Name Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Hercules AT Gun it H 215 360 175 280 405 440 500 225 455 550 800 300 680 ts in Po Special Anti-infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Low Line of Sight, but long Range; Does Splash Damage; Pop Count=2 Anti-Infantry (when massed); Pop Count=2 Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank Anti-Tank Anti-Walls/Towers/Buildings/Ships; Pop Count=2 Anti-Infantry; Pop Count=2 Anti-Tank VII VII VIII IX IX X X X XII XIII XIII XIII XIV FW SW SW FW SW AT SW FW AT AT SW FW AT Iron, Wood Iron, Wood Iron, Wood Iron, Wood Iron, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood Gold, Wood Iron, Wood Iron, Wood Gold, Wood XIII XIII XIII XIII XIII XIII XIII XIV XIV XIV XIV XIV XIV XIV Combat Combat Combat Combat Ultra Ultra Ultra Combat Combat Combat Combat Combat Ultra Ultra Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Ep oc h W ea po n C os t Pandora Infantry Anti-Tank (AT) Fighter (Air Superiority) Fighter/ Bomber Hyperion & Ares All Cybers Anti-Air (AA) Bomber & Helicopter © 2001 Sierra On-Line, Inc. All Rights Reserved. Sierra, the "S"logo, and Empire Earth are trademarks of Sierra On-Line, Inc. All other trademarks are the property of their respective owners. [. . . ]

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