Detailed instructions for use are in the User's Guide.
[. . . ] This brief guide provides you with information on the basics of how to play the game and what to expect as you lead your civilization to glory. For more detailed information, please consult the Empire Earth Encyclopedia, which you can easily access from the game.
Installation
To install Empire Earth II, place the CD-ROM into your CD-ROM drive. If it doesn't for some reason, access "My Computer" (by either double-clicking on the My Computer icon on your desktop or by going to Start> My Computer if you have Windows®XP) and double-click on the icon that represents your CD-ROM drive. After the auto-install starts, follow the directions on the screen to install Empire Earth II. [. . . ] They are effective against Heavy Infantry units and Light Mounted units, but are vulnerable to Light Infantry, Heavy Mounted units and Bombers. The types of Heavy Artillery are the Onager, Catapult, Trebuchet, Bombard Cannon, Siege Gun, Self-Propelled Artillery and the Net Fire Launcher. Heavy Artillery is produced at the workshop and factory Heavy Infantry Heavy Infantry first become available in the Epoch 1. They are good against Light Artillery, Anti-Aircraft units and Light Mounted units. Light Infantry, Heavy Artillery and Bombers, however, can exploit the Heavy Infantry's weaknesses. Heavy Infantry units include Maceman, Spearman,
Spies must be at 100 % power to conduct any of these actions. The ability to utilize some of these abilities must be researched in the Tech Tree.
Scouts Scouts can be sent out to explore the land, uncovering resources and enemies. They are created at City Centers.
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Empire Earth® II Swordsman, Man at Arms, Pikeman, Musketeer, Halberdier, Regular, Rifleman, Machine Gunner, Assault Rifleman, Mini Gunner and Objective Force Warrior. Heavy Mounted Heavy Mounted units are the both quick and powerful, able to take on quite a bit of damage. They are made at the Stable until Epoch 10, and at the Manufacturing Plant from Epoch 11 to Epoch 15. They are vulnerable to Light Artillery, Light Mounted Infantry and Bombers. The Heavy Mounted units are Mounted Infantry, Armored Cavalry, Medieval Cavalry, Lancer, Imperial Lancer, Machine Gun Tank, Assault Tank, Main Battle Tank, Gun Helicopter, Minotaur Heavy HERC, Heavy Gun Helicopter, and Myrmidon Heavy Tank. Light Artillery They are effective against Light Infantry and Heavy Mounted units and vulnerable to Light Mounted and Bomber units. Light Artillery units include the Stone Thrower, Scorpion, Ballista, Culverin, Field Gun, Field Artillery, AA Half-Track, Mobile Rocket Launcher MRLS), Paladin Point Defense, Stinger HMMWV, and the Fusion Caster. Light Artillery can inflict quite a bit of damage and can also move faster than Heavy Artillery. Light Infantry Light Infantry provide a balance between speed and power. They are built at the Barracks and are especially good against Heavy Artillery and Heavy Infantry units. Light Artillery, Heavy Mounted and Bomber units are most effective against Light Infantry units. These units include the Bow Man, Composite Bow Man, Crossbow Man, Grenade Pistoleer, Grenadier, Mortar, Incendiary Mortar and Bomblet Mortar. Light Mounted Light Mounted units are built at the Stable and, after Epoch 10, the Manufacturing Plant. They are most damaging against Light Artillery, Anti-Aircraft and Heavy Mounted units. They are vulnerable to Heavy Infantry, Heavy Artillery and Bomber units. [. . . ] Unless otherwise stated in the Program's packaging or in the Program's user manual, nothing herein shall be construed so as to place a duty upon Sierra to provide Customer Service or Technical Support via a toll-free telephone number for an unlimited period of time. This Program contains an "on-line" component that allows you to utilize the Product over the Internet utilizing servers and software maintained by Sierra and or its affiliates. Sierra may, in its sole discretion, provide the servers and software technology necessary to utilize the "on-line" component of the Program, or Sierra may license to third parties the right to provide the servers and software technology necessary to utilize the "on-line" component of the Program. However, nothing contained herein shall be construed so as to place an obligation upon Sierra to provide the servers and software technology necessary to utilize the "on-line" component beyond the time that the Program is Out of Publication. [. . . ]