Detailed instructions for use are in the User's Guide.
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EUROPA UNIVERSALIS II
CONTENTS INTRODUCTION INSTALLING THE GAME
Game Settings
6 6
6
TECHNICAL SUPPORT GETTING STARTED
TUTORIAL CHOOSING A SCENARIO Options HOW TO WIN Standard Power Struggle Conquest Mission MULTIPLAYER Connection types Checking the IP address
6 7
7 7 8 8 8 9 9 9 9 9 10
VIEWING THE WORLD
MAP VIEWS Normal mapmode Political mapmode Economic mapmode Religious mapmode Diplomatic mapmode Trade mapmode Colonization mapmode Fog of war Terrain and Weather INFORMATION WINDOWS The bar above the map The shields above the Information window Province and city information COUNTRIES AND PROVINCES Countries Provinces Cities and Capitals Settlements Sea Zones TERRA INCOGNITA
10
10 11 11 11 11 11 11 11 12 12 12 12 12 13 13 13 14 15 15 15 16
ARMIES & NAVIES
OVERVIEW
16
16 1
EUROPA UNIVERSALIS II
Selecting and ordering Units Fleets and Sea Transport Loading of Army Units onto a Fleet Unloading an Army Unit from a Fleet ARMIES Army movement Presence of the enemy Recruitment Maintenance cost Fortifications FLEETS Fleet Movement Naval Interception Ports Ship building Maintenance cost BUILDING/RECRUITING CAPACITY Province limit Improvements COMMANDERS Specialists HOSTILE ACTIONS Combat Morale Pitched Battles Naval Battles Retreat Naval Blockades Sieges Assaults ATTRITION Land Sea SUPPLY LINES Pillaged Provinces
17 17 18 18 18 19 19 20 20 20 21 22 22 22 23 23 23 24 24 24 25 25 26 26 27 27 28 29 29 29 30 30 30 31
ECONOMY
OVERVIEW External Factors Managing your Resources The Financial Summary The Budget PROVINCES AND POPULATION GROWTH Increase Decrease Instant changes Population and income
31
31 32 32 32 33 33 34 34 34 34
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EUROPA UNIVERSALIS II
STABILITY
FACTORS THAT LOWER STABILITY FACTORS THAT INCREASE STABILITY What is affected by Stability?LOANS National loan International loan Repayments BANKRUPTCY INFLATION Increasing factors Decreasing factors
35
36 38 38 39 39 40 40 40 41 41 42
SOURCES OF INCOME
Annual income Monthly income Other income Monthly expenses War Taxes PRODUCTION AND GOODS Base value of goods Supply and demand Description and historical background TRADE AND MERCHANTS Centers of Trade (CoT) Trade income Merchants Competition
42
43 43 43 44 44 44 45 45 46 48 49 49 50 50
INVESTMENTS
UPGRADING THE INFRASTRUCTURE Public officials Factories TECHNOLOGY AND DEVELOPMENT Areas of Technology and Research. Cultural Technology Groups Investing in Stability
51
51 51 51 53 53 54 54
DIPLOMACY
Relations Neighboring Countries Diplomacy Use of Diplomats Improving Relations War Affects Your Relations Tolerance Affecting Your Relations Other factors affecting Relations
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55 56 56 57 57 58 58 59 3
EUROPA UNIVERSALIS II
PROVOCATIONS Insults Claim their Throne Warning Proclaim guarantee ECONOMIC AGREEMENTS Refusal to Trade Trade agreement Loans ALLIANCES Royal Marriages Military Alliance Military access Vassalage Creating Vassals Annexation
59 59 60 60 60 60 60 61 61 61 61 61 63 63 64 64
WAR AND PEACE
TO PREPARE FOR WAR Casus Belli Side effects of war HOW TO START AND HOW TO END War aims War score Peace negotiation Military annexation Peace treaty Separate peace
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66 66 67 67 68 68 69 70 70 70
RELIGION
State Religion Provincial Religion Religious Tolerance Religion and international relations Strategy CONVERSIONS Changing State Religion Changing Provincial Religion FOUR IMPORTANT EVENTS Reformation Jean Calvin Council of Trent The Edict of Tolerance
71
72 73 73 73 74 74 75 75 76 76 76 77 77
DOMESTIC POLICY
Plutocracy to Aristocracy Decentralization to Centralization Narrow-minded to Inventiveness 4
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78 78 78
EUROPA UNIVERSALIS II
Free Trade to Mercantilism Defensive to Offensive Doctrine Naval to Land Quantity to Quality Free Subjects to Serfdom
78 79 79 79 80
COLONIZATION
OVERVIEW Receiving settlers How to establish a settlement SETTLEMENTS Colonies Trading posts COLONIZATION OF THE NEW WORLD Chances to succeed Local inhabitants Explorers and Conquistadors COLONIAL STRATEGY Protecting Your Colonies
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81 81 81 82 82 82 83 83 84 84 85 85
REBELS & OTHER SCUM
REBELLIONS Causes Effects Quelling rebellions Liberation movements PIRATES Privateers
86
86 86 87 87 87 88 88
EVENTS & SPECIAL CASES
EVENTS Historical events The Treaty of Tordesillas -- A Historical Event THE HOLY ROMAN EMPIRE DEFENDER OF THE TRUE FAITH MONARCHS
88
88 89 89 90 91 91
THE ARCHIVE HOTKEYS CREDITS
Strategy First Distribution Infogrames Inc. Paradox Entertainment
92 93 94
94 94 95
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EUROPA UNIVERSALIS II
INTRODUCTION
Europa Universalis is a real time strategy game that spans over 400 years, from the last decades of the Middle Ages, through the periods of the Great Voyages, the religious strife of the Reformation and the paradoxical Age of Enlightenment, and ending with the rise and fall of Napoleon. [. . . ] Naval equipment factories are necessary if you want to achieve the status of naval nation, because all of these goods are in demand if you are going to build ships. The fine arts academies were not actually places of manufacture, but places where the atmosphere and environment were designed to attract artists such as singers, philosophers, historians, academics and learned men. The fine arts academy also contains a number of things which attract these people, such as universities, theaters, opera houses, churches, and magnificent castles and palaces. They had immaculate botanical gardens, and you could also find the occasional triumphal arch. The weapons factories consisted of a number of different production facilities. These were advanced furnaces, smithies, and foundries, and they could also contain mines and facilities for ore processing. Goods factories are a generic term for all the specialized smaller workshops producing goods for export. Mostly these include refined cloth, cotton, and tobacco, but other luxuries may also be included, such as ivory, furs, spices, and oriental goods, or even the packaging and handling of fish, sugar and salt. The spread of the goods factories comprised the origin of industrialization, a catalyst for huge trade volumes and capitalism in general. Your nation may invest in factories, which are specialized buildings of great importance to your nation. Additionally, they affect research in their respective fields of technology, lessen the risk of rebellion, increase the demand for certain goods, and increase the rate of population growth in the province where the factory is located. There are five buildings that are called factories: refineries, naval equipment factories, fine arts academies, weapons factories, and goods factories. · Refineries may be built when you have reached technology level 2, providing an extra monthly income if the refinery is placed in a province producing sugar or wine. · Naval equipment factories may only be built when you have reached naval technology level 5, providing an extra monthly income if it is built in a province producing naval supplies or fish. Each factory you build provides a research bonus in naval military technology. · Fine arts academies may be built when you have reached infrastructure level 4, and it provides an extra monthly income if you build it in your capital province. · Weapons factories may be built when you reach land military technology level 17. They provide an extra monthly income when building in provinces producing iron or copper. To have a weapons factory is a definite plus in the technological struggle for advantages on the battlefield. · Goods factories may be built when you reach infrastructure level 6. Each goods factory provides a monthly income if built in provinces producing cloth, cotton or tobacco. Each 52
EUROPA UNIVERSALIS II
factory provides a bonus in research in the area of infrastructure.
TECHNOLOGY AND DEVELOPMENT
This game starts in the late Middle Ages when armored knights, crossbows, and halberds ruled the battlefield. [. . . ] You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and each copy of the Software are kept in your possession. If you wish to use the Software in a manner prohibited below, please contact the Company at the address, phone, or fax numbers listed above for information regarding a ìSpecial Use License. îOtherwise, you may NOT : (a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement. (b) Use any backup or archival copy of the Software (or allow someone else to use such copy) for any purpose other than to replace the original copy in the event it is destroyed or becomes defective; (c) Alter, decompile, modify reverse engineer or disassemble the Software, create derivative works based upon the Software, or make any attempt to bypass, unlock or disable any protective or initialization system on the Software; (d) Rent, lease, sub-license, time-share, or transfer the Software or documentation, or your rights under this Agreement. [. . . ]