Detailed instructions for use are in the User's Guide.
[. . . ] NOTE: MOST OF THESE SETTINGS, IF CHANGED WILL PUT MORE DEMANDS ON YOUR CPU, RAM AND GRAPHICS CARD. IF YOU EXPERIENCE PERFORMANCE ISSUES DURING GAME PLAY, TRY ADJUSTING THESE SETTINGS UNTIL YOU FIND A GOOD BALANCE BETWEEN VISUAL QUALITY AND PERFORMANCE. FLATOUT Meter Mini-Map
Rev Counter Current Gear Speed
2
3
MAIN MENU
Press the Return Key from the title screen to access the Main Menu.
SINGLE PLAYER
CAREER MODE
You start the Career Mode with $4, 000 in your pocket and an empty garage. The idea is to win races to progress through the game while earning money as you go. [. . . ] The Bronze class consists of 9 tracks with the first 3 tracks available to compete on; the rest of the tracks must be unlocked. In order to progress through the game and unlock the tracks, you must finish each race in the top 3. Money is awarded for all positions except last place (8th).
DRIVE TRAIN
Minimise power loss and prepare the drive train for higher power output and harsher race conditions. Increased shifting speed and power transfer by reducing inertia and friction. Improved gas flow speed with minimal restrictions in the exhaust system allows your engine to output more power. The better the brakes, the more aggressively you can drive by breaking later. Of course breaking power is useless if you don't have the tyres to handle it. Upgrade the framework and bodywork of your car for reduced risks, added safety and all new driving comfort.
EXHAUST
Exhaust Exhaust Manifold
FLATOUT METER
The FLATOUT Meter increases when you smash into interactive scenery or the other cars. When the FLATOUT Meter is partially full (a red light will flash just above the meter), you can go into FLATOUT mode, which gives you a Nitro boost for as long as the button is pressed or until the FLATOUT Meter is empty.
SUSPENSION
Shocks
TYRES
Tyres Brakes
RACE OVER / REPLAY
At the end of the race you will be presented with the Race Over screen, this screen shows your position and the position of the other vehicles including all the lap times. The following options are available.
BODY
Body Upgrade
Each area gives you various options of how you can upgrade your car. For example, selecting ENGINE will give you various engine upgrades such as Tuning Kit's, Turbo's and Carburettor's.
Exit
Restart
Slow Motion
Pause
Fast Forward
RACE RESULTS SCREEN
After the race you will be taken to the Race Results screen. This screen will show you your position in the race, how much money (if any) you have won and if you have unlocked any tracks.
SMASH BONUS SCREEN
The Smash Bonus screen shows you how much bonus money you have earned by smashing into the trackside scenery.
QUICK RACE
The Quick Race mode allows you to play a one off race against the computer controlled cars. Select your car, then select whether you want to race with Manual, or Automatic gears. Only the first three standard tracks are available to play plus any tracks that have been unlocked through the Career Mode.
6
7
TIME TRIAL
The Time Trial mode allows you to play a one off race against the clock. Complete all 3 laps to attain your best time.
HOST GAME
If you choose to be the host, you will be able to create a game by defining various options. These are: Handling Track Type Track Laps Cars Select either the Normal or Professional driving model. Select the track environment you wish to race on from, Forest, Pit, Town, Winter, Race and Bonus. BLADE, or ANY.
BONUS
There are 3 Bonus tracks, 3 Demolition Arenas and 6 Rag-Doll Sports events to compete in.
BONUS TRACKS
The Bonus Tracks consist of fairly simple and small tracks, designed to create maximum mayhem in a short space of time.
DEMOLITION ARENAS
The Demolition Arenas are circular bowls where the player has to survive against the other 7 cars.
Car Upgrades Select between NONE, MEDIUM or ALL Upgrades. Note: the level of upgrades are added to your car automatically, you cannot select individual components. RagDoll Select to have the RagDoll feature either ON or OFF.
RAG-DOLL SPORTS
This mode is divided into six sports. For example, the objective in the Long Jump is to propel your driver as far as possible down the Long Jump pit. All of the sports comprise of three turns, which are added together and the total at the end being your final score. [. . . ] FMOD sound and music system, © Firelight Technologies Pty, Ltd. , 19942004 Lua 5. 0 ©20032004 Tecgraf, PUC-Rio. UVPaint ©2003 Zoltan Hollosy
EMPIRE INTERACTIVE
PRODUCERS Alan Bunker, Danny Rawles QUALITY ASSURANCE MANAGER Dave Cleaveley ASSISTANT QUALITY ASSURANCE MANAGER Steve Frazer LEAD QA TECHNICIAN Wayne Gardner QUALITY ASSURANCE Olivier Banal, Darren T Bennett, Ryan Kalis, Mark Jones, Chris Matlub, Phil Octave, Cliff Ramsey, Vernon Richards EMPIRE USA Jimmy Lamorticelli, Tricia Gray, Tadasu Hasegawa, Yuko Hayashi EMPIRE EUROPE Philippe Dao (France); Stephanie Müller, Mark Wardenga (Germany); Laura Maestri (Italy); Alison Ryan (Spain) OPERATIONS MANAGER Tony Bond STUDIO & LOCALISATION MANAGER Jayshree Mistry GAME MANUAL Danny Rawles
SOUND OPTIONS
Race Music Volume Menu Music Volume SFX Volume Doppler Effects Adjust the in game music volume Adjust the menu music volume Adjust the in game SFX volume Turn the Doppler Effects either ON or OFF. When enabled this setting attempts to emulate the Doppler audio effect, which is where the source of a sound rapidly moving past the listener changes pitch.
CONTROLLER OPTIONS
Force Feedback Force Level Sensitivity Dead Zone Controllers Turn the Force Feedback feature found on some controllers either ON or OFF. NOTE: PLEASE MAKE SURE YOUR CONTROLLER IS CONFIGURED AND WORKING IN WINDOWS BEFOREHAND. [. . . ]