User manual GAMES PC GABRIEL KNIGHT 3
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GAMES PC GABRIEL KNIGHT 3 GRAPHIC NOVEL (3196 ko)
Manual abstract: user guide GAMES PC GABRIEL KNIGHT 3
Detailed instructions for use are in the User's Guide.
[. . . ] Exposure to certain light patterns on backgrounds on a television screen or while playing computer games may induce an epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptoms in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a computer game: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions, immediately discontinue use and consult your doctor before resuming play.
This product is exempt from classification under UK Law. [. . . ] Think back to that opening sequence, and remember which way the clown made his getaway - you'll recall he ran from the café towards the archway by the café. To do this move the cursor over the archway at the far right of the scene. Place the cursor over the pipe - the arrow will change to show a set of moving cogs. Simply click the left mouse button again and he'll attempt to shimmy on up.
5. Place the cursor over a bin lid and the cursor will change to represent a magnifying glass. Place the cursor over the manhole (the arrow will change to show a set of moving cogs) and click the left mouse button. Let's go back to the main street for now, and come back to the manhole when George is better equipped. Move the cursor to the alley entrance (the cursor will change to a pointing arrow again) and click the left mouse button.
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7. Survey the scene in the street carefully, and you'll notice a newspaper lodged at the foot of the street lamppost. It may be useful, so place the cursor over the paper the arrow should change hand moving with a picking up motion. Now is probably a good time to check out the level of damage in the café itself - that waitress may need help. Click either mouse button and George will walk over and leave the current location by this route.
THE INVENTORY
The inventory is a visual display of all the objects which George is currently holding. It can be viewed whenever the cursor is visible by moving the pointer to the top of the screen. To exit the inventory and get back to the game, simply move the cursor back into the main playing area again. Advice on how to place objects in the inventory and use objects already held are detailed below.
EXAMINING THINGS
As the game progresses, George will encounter various situations where a closer look at an object or person is desirable. Note that if George is not near the item in question, he'll first automatically walk over to it. If the cursor changes to a magnifying glass then a click of the left mouse button will prompt George to examine the object very closely. He will take a quick look at such an object by clicking the right mouse button. the cursor is over a collectable object), the a click of the right mouse button will let George know that you want him to take a quick look at the item in question. If you wish George to examine an object that's already in his possession, simply move the pointer to the top of the screen. Move the cursor over the desired object and click the right mouse button to examine it.
COLLECTING OBJECTS
If there's one thing George Stobbart is adept at, it's collecting things. If you see an object you think George should take, move the cursor of the item. [. . . ] Now type a name for your saved game, using the Delete key to remove an old name or correct mistakes, and press Enter when you're happy. To confirm the save, point the cursor over the Save button and click the left mouse button. Remember to give your saved games logical names, to help you remember at what stage you made them. Select this option to abandon your current position in the game and re-load a previously saved position. [. . . ]
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