Detailed instructions for use are in the User's Guide.
[. . . ] Both facilities can repair naval vessels.
Transport Copper Frigate Copper Battleship Copper Galley Copper
Fishing Boat Bronze Transport Bronze Frigate Bronze Battleship Bronze Galley Bronze
Frigate Byzantine Battleship Byzantine Galley Byzantine
Frigate Middle Battleship Middle Galley Middle
Frigate Renaissance Battleship Renaissance Galleon Renaissance
Fishing Boat Imperial Transport Imperial Frigate Imperial Battleship Imperial Galleon Imperial Gunboat Cruiser
Fishing Boat Trawler Frigate Royal Battleship Royal Galleon Royal Transport Atomic Good Hope Dreadnought Dardo Cruiser U-Boat Nautilus Submarine Trident Submarine Sea King Helicopter Enterprise Carrier Corsair F-14 Warrington Bismarck
Fishing Boat Digital Gargantua Transport Juggernaut Leviathan Sagittarian Cruiser Hammerhead Sub Triton Submarine Sea King II Helicopter Nexus Carrier Avenger
Dock
Prophet*
Religion
Temples produce Priests and Prophets, protect against Calamities, and provide religious advancements.
Shamanism +1 Prophet Range Ancestor Worship +1 Temple Range Ceremonial Burial +100% Priest HPs Mythology +1 Priest Speed Polytheism +1 Priest Range
Oracle +1 Prophet Speed Monotheism +1 Temple Range
Mysticism +60% Prophet HPs Sandals +1 Prophet Speed
Sainthood +1 Prophet Range Prophecy +40% Prophet HPs Crusades +1 Temple Range Indulgences +1 Priest Speed Inquisition +50% Priest HPs
Tarot +1 Prophet Speed Astrology +1 Prophet Range
Occultism +25% Prophet HPs Sunday School +1 Temple Range
Naval Yard
Temple
Priest* Citizens* Canine Scout*
Excommunication +1 Priest Range
Printing Press Priests Can Convert Priests
Reformation +1 Priest Range Missionaries Priests Can Convert Buildings
Religious Tolerance +25% Priest HPs
Radio Services +1 Priest Speed
Televangelism +1 Priest Range
Religious Resurgence +20% Priest HPs
Virtual Services +1 Priest Speed
Mind Control +20% Priest Recharge Rate
Economics & Government
Settlements are resource drop-off points that can be upgraded into Town Centers. [. . . ] Town Centers and Capitols can also research new technoloies.
Sargon of Akkad Gilgamesh
Fine-Edged Tools +15% Hunting/Foraging Hand Axe +15% Wood Gathering Hafted Tools +15% Stone Gathering
Alexander the Great Hannibal
Charlemagne Julius Caesar
Falconry +15% Hunting/Foraging Iron Saw +15% Wood Gathering
William the Conqueror Richard the Lionheart
Isabella Henry V
Elizabeth I Oliver Cromwell
Land Conservation +15% Hunting/Foraging Forestry +15% Wood Gathering
Otto von Bismarck Napoleon Hot Air Ballon
De Verran Richthofen Observation Ballon
Hammer Drilling Rigs +15% Stone Gathering
Rommel Shackelford
Environmental Law +15% Hunting/Foraging Mechanized Logging +15% Wood Gathering
RW Bresden St. Albans
Septimus Molotov
Self-Sufficiency +15% Hunting/Foraging
Ryan Cyborg Molotov
Capitol
Upgrade
Windlass +15% Stone Gathering Metal Casting +15% Gold Gathering Hardened Chisel +15% Iron Gathering Upgrade Bronze Age Walls/Towers Amalgamation +15% Gold Gathering Shaft Mining +15% Iron Gathering Upgrade Medieval Walls/Towers Steam Engine +15% Gold Gathering Mining Explosives +15% Iron Gathering Upgrade Imperial Age Walls/Towers
Town Center
Upgrade
Hydraulic Mining +15% Gold Gathering Basic Oxygen Furnace +15% Iron Gathering Upgrade Concrete Walls/Towers Upgrade Laser Walls/Towers
Atom Manipulation +15% Gold Gathering Core Mining +15% Iron Gathering
Settlement
Upgrade Copper Age Towers
Club Man
Mace Man Spear Man
Infantry
Barracks produce foot soldiers. Melee weapons give way to firearms beginning in the Renaissance.
Short Sword Phalanx Barbarian Viking
Long Sword Pike Man
Arquebus
Rock Thrower Sampson
Barracks
Musketeer Halberdier Sharpshooter Hand Cannoneer Elite Guard Medic Imperial
Grenadier
Doughboy Grenade Launcher Sniper Trench Mortar Machine Gun Medic Atomic
Marine Bazooka Heavy Mortar Flame Thrower Stinger Soldier
Sentinel
Guardian
Partisan
Medic Digital
Missile Weapons
Archery Ranges produce archers and other ranged units.
Slinger
Simple Bowman Javelin Thrower Chariot Archer Elephant Archer Horseman Bronze Cavalry
Composite Bow Pilum Crossbow Cataphract
Long Bow Cavalry Archer
Archery Range
Cavalry
Stables produce mounted units (except mounted archers).
Cuirassier Knight Carabineer
Imperial Cuirassier Dragoon
Persian Cavalry
Stable
War Elephant Stone Thrower Siege Tower Catapult Ram Ballista Heavy Siege Tower Trebuchet Heavy Ram Culverin Cannon Basilisk Cannon Bombard Bronze Cannon Serpentine Cannon 57mm AT Gun Howitzer Cannon Artillery Sopwith Fighter Fokker Fighter/Bomber Gotha Bomber Spitfire P-51 ME 109 ME 262 HE 111 B-17 B-29 (Nuclear) Typhoon (AT) 120mm AT Gun Thor AT Gun Paladin Cannon Colossus Artillery Jackal Talon B-111 Wyvern Titan Hercules AT Gun
Siege & Artillery
Siege Factories produce siege weapons, cannon, and other artillery pieces.
Siege Factory
Aircraft
Airports produce fighters, bombers, and helicopters. Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops Strategist Restores health to troops; Battle Cry demoralizes enemies Warrior Strong fighter; Provides morale to troops
Unit Name
Fishing Raft Transport Raft War Raft Transport - Copper Frigate- Copper Battleship - Copper Galley - Copper Fishing Boat - Bronze Frigate - Bronze Battleship - Bronze Galley - Bronze Transport - Bronze Frigate - Byzantine Battleship - Byzantine Galley - Byzantine Frigate - Middle Battleship - Middle Galley - Middle Frigate - Renaissance Battleship - Renaissance Galleon - Renaissance Fishing Boat - Imperial Transport - Imperial Frigate - Imperial Battleship - Imperial Galleon - Imperial Gunboat Cruiser Frigate - Royal Battleship - Royal Galleon - Royal Transport - Atomic Good Hope Dreadnought Dardo Cruiser U-Boat Fishing Boat - Trawler Frigate - Warrington Bismarck Enterprise Carrier Nautilus Trident Fishing Boat - Digital Gargantua Juggernaut Leviathan Sagittarian Nexus Carrier Hammerhead Triton
ck ta At
0 0 12 0 15 62 6 0 18 72 8 0 21 90 9 25 108 11 33 150 15 0 0 38 175 18 30 51 200 24 0 55 230 70 130 0 68 276 0 200 800 0 0 100 380 110 0 250 1000
ts in Po it H Special
120 120 220 200 240 900 260 280 310 1180 335 360 400 1560 440 540 2025 575 625 2450 675 420 530 750 3060 825 1400 1060 4525 1100 750 1350 5750 2300 1000 700 1600 6625 6000 1350 800 900 920 2100 8600 3800 8000 1900 1000 Transports up to 10 units over water Transports up to 10 units over water
Building Name
Capitol Farm Granary Hospital House Settlement Temple Town Center University Dock Naval Yard Airport Archery Range Barracks Fortress Cyber Factory Cyber Laboratory Siege Workshop Stable Tank Factory Tower Wall Gate AA Gun Emplacement
Epoch
All III-XIV III-XIV III-XIV All All All All III-XIV II-XIV X-XIV X-XIV II-VI All III-XIV XIII-XIV XIII-XIV IV-XIV III-IX X-XIV All III-XIV III-XIV X-XIV
Cost
Citizens Wood Wood Wood, Stone Wood, Stone Wood Wood, Stone Citizens Wood, Stone Wood Wood Wood Wood Wood Wood Wood Wood Wood Wood Wood Stone Stone Gold, Wood
Special
Produce Citizens & Heroes; Morale bonus; Resource drop-off bonus Citizens can harvest farms for food Collection point for farm crops Heals land units Modifies Morale around a Town Center or Capitol (adds 1 per house up to max. ) Drop off for resources; Can be upgraded into a Town Center with Citizens Protection against Calamities Produce Citizens & Heroes; Morale bonus; Resource bonus; Can be upgraded into a Capitol with Citizens Protects against conversion Repairs all nearby ships Repairs all nearby ships Repairs, refuels, & rearms all aircraft
Ty pe
Calamity Name
Earthquake Volcano Hurricane Plague Malaria Fire Storm
Po w er
60% 75% 100% 100% 100% 75%
Town Center / Capitol Units & Temple Units
Ships & Subs
Ep oc h C os t Sh ip
Effect
Damages Buildings, Walls, and Towers Creates a volcanic eruption that shoots out molten rock Creates a storm over water that devastates ships (player can control storm's movement) Infects target and slowly causes death; Can spread to nearby units Infects units in target area, who lose health; Not fatal Burns Buildings and Ships; Can spread to adjacent structures
Archers
Unit Name
Slinger Simple Bowman Javelin Thrower Chariot Archer Elephant Archer Composite Bow Pilum Cross Bow Cavalry Archer Long Bow
ck ta At
9 9 11 17 25 13 13 40 23 17
ts in Po it Special H
70 95 130 180 600 145 155 125 275 190
II III III IV IV V V V VI VI
Arrow Arrow Pierce Arrow Arrow Arrow Pierce Arrow Arrow Arrow
Gold, Wood Gold, Wood Gold, Wood Gold, Wood Food, Gold Gold, Wood Gold, Wood Gold, Wood Gold, Wood Gold, Wood
Good Speed; Pop Count=2 Slow Speed but many Hit Points; Pop Count=2
One shot one kill vs. For example, Pierce (Spear) weapons beat Shock (Sword) weapons, Shock beat Arrow, and Arrow beat Pierce. Keep in mind, relationships are based on cost and not number of units.
Ep oc h
W ea po n
Anti-Aircraft Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2 Nuclear Powered Sub - good against all land units and buildings; Low LOS
I I II II III IV IV V V VI VI
Shock Shock Pierce SW Shock Shock Pierce Shock Shock Shock Pierce
Food, Iron Food, Gold Food, Iron Gold, Wood Food, Iron Food, Iron Food, Iron Food, Iron Food, Iron Food, Iron Food, Iron
C os t
Tanks
Ep oc h
Anti-Walls/Towers/Buildings
Unit Name
A7V MkV Halftrack Panzer Sherman Leopard M1 Gladiator Skywatcher Centurion
ck ta At
85 85 50 100 100 110 110 110 100 145
ts in Po it Special H
405 315 450 500 400 600 450 600 575 750 Good against Tanks; Pop Count=2 Good against Infantry; Pop Count=2 Anti-Aircraft Good against Tanks; Pop Count=2 Good against Infantry; Pop Count=2 Good against Tanks; Pop Count=2 Good against Infantry; Pop Count=2 Pop Count=2 Anti-Aircraft Pop Count=2
W ea po n
AP HE AA AP HE AP HE Laser AA Laser
May walk through forests Stealthy; Good against ranged units
Infantry (Epochs VII-XIV)
W ea po n
Unit Name
Arquebus Musketeer Halberdier Sharpshooter Hand Cannoneer Medic - Imperial Elite Guard Grenadier Partisan Doughboy Grenade Launcher Sniper Trench Mortar Machine Gun Medic - Atomic Marine Bazooka Flame Thrower Stinger Soldier Heavy Mortar Sentinel Medic - Digital Guardian
ck ta At
44 44 40 50 65 0 35 44 20 44 16 60 90 16 0 52 20 25 55 120 62 0 74
Ep oc h
C os t
it H
270 325 350 315 350 360 350 390 325 370 525 405 375 400 425 470 625 430 265 425 600 500 800
ts in Po Special
X X X XI XI XII XII XIII XIII XIV
Food, Food, Food, Food, Food, Food, Food, Food, Food, Food,
C os t
Iron Iron Iron Iron Iron Iron Iron Iron Iron Iron
Shock (Sword)
Battleship
VII VIII VIII VIII VIII VIII IX IX IX X X X X X XI XI XI XI XII XII XIII XIII XIV
Gun Gun Pierce Gun FW Gun Gun Gun Gun AT Gun FW Gun Gun AT SW AA FW Laser Laser
Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Iron Food, Iron Food, Iron Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Gold Food, Gold Food, Gold Food, Gold Food, Iron Food, Gold Food, Iron
Aircraft
Good against all Cavalry One shot one kill vs. [. . . ] enemy Infantry Path through forests; Can shoot air units Anti-Tank One shot one kill vs. [. . . ]