Detailed instructions for use are in the User's Guide.
[. . . ] Jagged Alliance Game Manual
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1234567890 Jagged Alliance application software Copyright © 1995 by Sir-tech Software, Inc. [. . . ] For instance, if all your mercenaries remain on one side of a wall, you'll have no idea what's on the other side and, so, it won't show on your screen. As objects or enemies come into a mercenary's line of sight, they'll be revealed. The crack of a twig underfoot or the chilling tick-tick-tick of a bomb might give away even the most well-hidden ambush. How mercenaries interpret the sounds, however, is another matter indeed. While you might be able to take a bridge across a stream or a river, sometimes swimming or wading through the water is more practical (but may be more dangerous). So, before a mercenary takes the plunge, check his or her breath rate. As they swim across the waterway, often laden with heavy gear, they tire. Mercenaries whose destinations are in water will tread as long as they can until given a new destination. Once a member is out of breath and begins to drown, his or her health bar will also go down. When it reaches zero, the mercenary drifts lifelessly in the current (here, fishy, fishy, fishy). While swimming or wading, members may not use mechanical weapons like guns (they're either held over the head to avoid water damage or slogged along on the merc's back if he's swimming). However, since waterways possess their own set of dangers and obstacles, it's a wise idea to equip your mercenaries with a short range, non-mechanical weapon like a knife before they cross bodies of water. There is always a chance that your mercenary's inventory may become exposed to water when swimming and items may become damaged. If you are really concerned about a particular item, avoid deep water areas where the mercenary has to swim and therefore submerge his inventory. After crossing a river, review each mercenary's inventory to get an up-to-date report on the working status of each item.
Defending Yourself
Checking Things Out
Line of Sight
Hearing
Waterways
Water Damage
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Step 7: Moving Out
Buildings A variety of buildings, ranging from factories to houses, barracks to one-room dilapidated shacks, decorate Metavira's landscape. You'll see buildings as you approach them, but, naturally, you won't be able to see inside. If the door is unlocked or if you have the right item to get in, you'll see the inside of a building as it is revealed to your mercenary. However, if the door doesn't open, you'll have to find some other way into the building. Occasionally, your mercenaries may find objects which will appear as a miniature version of the real thing. Like all other things, the object will appear on your screen when it enters a mercenary's line of sight. Objects of great importance typically aren't lying around in a field waiting to be picked up. To get at well-hidden items, search for them with the Hand Cursor (press CTRL or leave the destination cursor over the object for a few seconds). [. . . ] Additionally, please inform us if your computer has any special start-up programs or memory resident programs. For the fastest service, be at your computer and have your computer on. When a game is first released, that's not uncommon - lots of people are trying to get through. If you can save your call 'til then, you might want to consider it. [. . . ]