User manual GAMES PC MEDIEVAL II-TOTAL WAR

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Manual abstract: user guide GAMES PC MEDIEVAL II-TOTAL WAR

Detailed instructions for use are in the User's Guide.

[. . . ] SEGA PC DISC ­ NOTES ON USE HEALTH ISSUES Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity. In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. [. . . ] Failure to denounce a Heretic can result in him escaping, or converting the Priest into another Heretic. Failure to denounce a Witch can result in the woman escaping, or worse, destroying the Priest. · Right-click on a Witch or Heretic to make a Denouncement attempt. The chance of success will be shown on a panel ­ press the Denounce button to proceed. · A Priest or Imam's Piety rating is the primary factor in determining success or failure. · A Priest or Imam that has traits stating they have some Unorthodoxy is more likely to become a Heretic during denouncement attempts. Using Spies Infiltration ­ Active ability Spies will attempt to infiltrate any army or settlement they are moved into, unveiling information about the target. Failure will mean that the Spy will either be driven away before they gather information, or killed in the event that they are caught in the act. · Right-click on a settlement, army or agent to make an Infiltration attempt. The chance of success will be shown on a panel ­ press the Infiltrate button to proceed. A Spy's Subterfuge rating directly affects their ability to infiltrate a settlement successfully. · If a Spy infiltrates a settlement, they will begin to spread propaganda to instil a small sense of unrest ­ affecting Public Order. Unlike most agent actions, if caught, an infiltration attempt will be counted as transgression. If the spy succeeds however, the enemy is none the wiser ­ secrecy is part of the success. Double-click on the settlement your Spy is in, select the Agents tab on the Review Panel, then click on your Spy on the Enemy Settlement Details Scroll. Stealth ­ Passive ability Spies are constantly attempting to remain unseen by other factions, so even though you can see your spies on the campaign map all the time, the other factions cannot. A Spy's Subterfuge rating directly affects their ability to both remain hidden, as well as detect other hidden agents, such as Spies and Assassins. Even though stealth is a constant effect, it is not foolproof, and there is always a chance of being detected by a foreign character. Using Assassins Assassination ­ Active ability Assassins are capable of targeting any one character on the campaign map for termination, regardless of whether they are out in the wilderness or inside a foreign settlement. Success means the targeted character is killed, and their faction will be unaware as to who was responsible. Failure will mean that the Assassin will either be driven away without completing the job, or killed in the event that they are caught in the act. · Right-click on a settlement, army or agent to make an Assassination attempt. The chance of success will be shown on a panel ­ press the Assassinate button to proceed. [. . . ] MISCELLANEOUS This Agreement represents the complete agreement between you and Sega concerning the License, in relation to the use of the Game Software, and supersedes all prior agreements and representations, warranties or understandings between you and Sega (whether negligently or innocently made but excluding those made fraudulently), regarding the same subject matter. Sega reserves the right to amend this Agreement at any time, at its sole discretion. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and the remaining provisions of this Agreement shall remain in full force and not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal courts in San Francisco, California. [. . . ]

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