User manual GAMES PC MIGHT AND MAGIC III

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Manual abstract: user guide GAMES PC MIGHT AND MAGIC III

Detailed instructions for use are in the User's Guide.

[. . . ] The owner of this product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party. MS-DOS, Windows, the Windows logo and DirectX are trademarks and/or registered trademarks of the Microsoft Corporation. T of Contents able ® Installation . . 68 Magic System Appendices Exploration Movement and Interaction . . 74 2 3 Welcome to Might and Magic® VIII: Day of the DestroyerTM W elcome, and congratulations on your choice of the Might and Magic VIII: Day of the Destroyer game! [. . . ] The spell points are gained along with the normal Base Spell Points/Level each time your character gains a new level. At the Normal level, this skill gives the character a +1 spell point bonus per skill point. Body Building: Body Building skill adds hit points directly to your characters' hit point totals. The hit points are gained along with the normal Base Hit Points/Level each time your character gains a new level. At the Normal level, this skill gives the character a +1 hit point bonus per skill point. Perception: The Perception skill gives your characters a chance to notice hidden doors and traps, and to avoid damage from traps when they are triggered. At the Normal level, this skill gives the character an increased chance to avoid traps and notice treasures (a chance equal to the character's skill level). At the Grandmaster level, this skill gives the character 100% success in avoiding traps and noticing treasure. Repair: The Repair skill allows your characters to repair broken equipment. The skill is automatically applied when you rightclick on a broken item in your inventory. At the Normal level, this skill gives the character the ability to repair simple items. At the Expert level, this skill allows the character to mix complex potions to make compound potions. At the Master level, this skill allows the character to mix compound potions to make white potions. At the Grandmaster level, this skill allows the character to mix white potions to make black potions, the most powerful potions in existence!Regeneration: Characters with the regeneration skill will slowly regain lost hit points over time. Higher skill levels increase the rate at which damage is healed. Scrolls and Wands Spells may also be cast from scrolls and wands. T cast a scroll spell, pick it up out of a character's inventory and click over o the character's full figures image. Each time a character attacks with a wand, one of its charges is expended. Scrolls and wands require no particular skill to use. Y character can use magic in the form of spells, which they cast from their spell books. our Each spell belongs to 1 of the 9 schools of magic or to a special racial ability­Earth, Air, Fire, W Body, Mind, Spirit, Light, Dark, Dark Elven, V ater, ampire or Dragon. Each school has a skill, and a character must possess it before they can learn to cast that school's spells. The more powerful spells will require a character to possess a magic school's skill at Expert, Master or even Grandmaster level. [. . . ] In the Run line type in: "msconfig", then push the "Enter" key. Select the "Startup" tab, and turn all of the check boxes off, except for the one next to "Systray. " 4. Press "OK. " When you are prompted to restart your system, click "Y es. " 5. Video and Sound card manufacturers regularly update their software drivers to enhance performance and stability, and to improve compatibility with DirectX. [. . . ]

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