Detailed instructions for use are in the User's Guide.
[. . . ] The MONOPOLY TYCOON CD-ROM game features all the risk taking and deal making of the original MONOPOLY board game -- and so much more!Explore MONOPOLY CITY and get to know its inhabitants as you discover profitable business opportunities. Create businesses, attract the most customers and generate the cash you need. With opportunities and pitfalls at every corner, it's up to you to out-manoeuvre up to five other would-be tycoons determined on bankrupting you. [. . . ] A general description of that character will appear in the Your Character window. Note: There are no computer-controlled opponents for you to worry about in the Starting Out scenario. In later scenarios, however, computer-controlled opponents will fill some of the player slots. Once you've selected your character, click on the Start button.
Right-click and Hold:
Use to rotate around a block when in Block View (described on page X). Button Click on a square to be taken to its corresponding location within the city. To see a "floor plan" of the entire city, click on the Compass button. This is known as the City View, which is described in detail on page XIV.
BLOCK VIEW
Block Information Land Rent Profit Efficiency Buy Out/Sell Values
Clock Objective Button Cash Options Card Indicator Auction Timer
Open/Close Button Information Buy/Sell Lease Build
THE OPTIONS PANEL
This panel (located at the top-right corner of the screen) shows the following information: · · · · · Your name Your player icon Your current bank balance The current time and year Whether or not you have a Chance card Note: The Card button lights up when you have a Chance card. One card is given to each player every game day (approximately every 10 minutes). See Fact File 4: The Chance Cards on page 46 of the online manual.
Card Button
The Multi Purpose Panel Open/Close Button The Player Comparison Panel Navigator
Go to City View
In Block View, accessed by clicking on a street name, the camera is positioned to show the scope of an entire city block. In Business View, accessed by clicking on a particular building, the camera zooms in to focus on the selected business. To rotate the selected view, hold down the right mouse button and move the mouse left, right, up or down.
Scenario Reminder
If you ever forget which scenario you are playing, click on your player icon to bring up the Scenario Reminder panel.
In-Game Options
Click on the Options button to access the In-Game Options screen described on page 17 of the online manual.
BUSINESS VIEW
Business Information Buy Out/Sell Information Open/Close Button Information Business Adjustment Buy/Sell Refurbish Demolish The Multi Purpose Panel Go to Block View Open/Close Button The Player Comparison Panel Navigator Clock Objective Button Cash Options Card Indicator Auction Timer
THE PLAYER COMPARISON PANEL
This panel, located in the bottom-left corner of the screen, shows a comparison of all the players. Click on the arrow buttons to scroll through the following comparison parameters: · · · · · · · Cash Number of Businesses Owned Today's Profit Empire Value Yesterday's 6 a. m. Costs Election Rosettes (when applicable) Number of Sales Note: In each comparison parameter, players and amounts will be displayed in descending order, from highest to lowest.
Go to City View
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Manual Mono Tyc PC GB 15-10-01 17:14 Page XII
THE MULTI-PURPOSE PANEL (MPP)
This panel, located in the upper-left corner of the screen, has many functions. In a nutshell, it serves as the Information/Command Centre for every selectable object in MONOPOLY CITY, including entire city blocks and individual businesses. As an example of the MPP's function and power, let's focus on one of the most important activities in the game -- constructing a new business.
Constructing a New Business
This five-step sequence shows how the Multi-Purpose Panel is used to construct a Book Store.
5. Before finalizing your building, make any desired adjustments to the number of Floors, the Build Quality and the Build Style. Note: Adjustment of the number of Floors and Build Quality affects the cost of construction and the capacity of the store. Build Style adjustments do not affect the construction price of the building. When you're satisfied with all of your adjustments, click the Accept button to activate the Book Store's construction. The green "bounding box" surrounding the building and the new information displayed within the MPP confirms your selection.
Adjusting the Prices and Stock Level
Having built a Book Store, you'll probably want to tinker with the price settings and stock ordering. Select the Book Store and then click on the Business Adjustments button (the orange button marked with a plus and minus sign to the left of the MPP). This, too, will bring up the Business Adjustment Panel, where you can tinker to your heart's content.
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Manual Mono Tyc PC GB 15-10-01 17:14 Page XVIII
CREDITS
DEEP RED GAMES LTD. Kevin Buckner
Project Director
INFOGRAMES INTERACTIVE, INC
Producer
Localisation
Todd Hartwig
Executive Producer
Chrystèle Dozoul Maud Favier Sylviane Pivot-Chossat Babel Media Limited
Marketing & Creative Services (MCS)
Eric Hayashi INFOGRAMES SHEFFIELD
QA Manager
Clive Robert
Development Director
Steve Beverly
Art Director
L. Glover
Test Supervisor
Jon Law
Creative Director
Lee Hickey
Game & Logic Programmer
R. Blower INFOGRAMES EUROPE
Executive Vice-President Production and publishing
John White
Engine Programmer
Simon Roper Andy Cakebread
Utilities Programmers
Keith Taylor
AI Programmer
James North-Hearn
Executive Vice-President Marketing
Emmanuelle Tahmazian Rose-May Mathon Patrick Chouzenoux Michel Mégoz Sylvie Combet Olivier Lachard Eric Baesa Neil Baltzer Cécile Gillet Jenny Clark Marie-Emilie Requien Catherine Louvier Catherine Esteoule Renaud Marin Alexandre Breas
Certification & Planning Support Group (CPSG)
Uzma Kahlid
In-game Artist
Larry Sparks
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Ian Margetts
Lead Artist
Jon Palmer
Character Animator
Rebecka Pernered Sophie Wibaux Caroline Fauchille Jérôme Di Tullio
Distribution EDS Selling
Jean-Marcel Nicolai
European Producer
Paul Howarth
Q. A. [. . . ]