User manual GAMES PC NEVERWINTER NIGHTS

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Manual abstract: user guide GAMES PC NEVERWINTER NIGHTS

Detailed instructions for use are in the User's Guide.

[. . . ] . 146 Index of Charts & Tables Table 1: Monster Difficulty Categories . If you are new to D&D or the Realms, I wish to welcome you to this exciting world of terrible beasts, awe-inspiring magic and heroic adventure. If you are an experienced player, I welcome you to the best computer adaptation of the D&D rules ever created. Neverwinter Nights is the culmination of nearly five years of hard work by a large, skilled, and dedicated team. [. . . ] Specifics: When two-weapon fighting, this feat reduces the penalty of the off-hand weapon by 4. Rangers receive this feat for free at level 1. ARMOR PROFICIENCY HEAVY Type of Feat: General. Prerequisite: Armor Proficiency (Light) and Armor Proficiency (Medium). Specifics: This feat grants the knowledge to make effective use of heavy armor. Fighters, paladins, and clerics receive this feat for free. ARMOR PROFICIENCY LIGHT Type of Feat: General. Specifics: This feat grants the knowledge to make effective use of light armor. All classes except monks, sorcerers, and wizards have this feat for free. 86 87 ARMOR PROFICIENCY MEDIUM Type of Feat: General Prerequisite: Armor Proficiency (Light). Required for: Armor Proficiency (Heavy) Specifics: This feat grants the knowledge to make effective use of medium armor. All classes except monks, rogues, sorcerers, and wizards have this feat for free. COMBAT CASTING Type of Feat: General. Specifics: Character is adept at casting spells in combat, removing the standard -4 penalty to Concentration checks when within three meters of an enemy. Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots must overcome the target's Discipline skill check, and if successful will damage the target based on the location of the called shot. A called shot against the legs will reduce the opponent's movement rate by 20% and give them a -2 cumulative penalty to their Dexterity. A called shot against the arms will apply a cumulative -2 penalty to the creature's attack rolls. Specifics: Character can attempt to deflect one incoming missile attack per round (Reflex save made against DC 20). Monks receive this feat for free at level 2. DISARM Type of Feat: General. Specifics: The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. A successful hit deals normal damage, and if the opponent fails a Discipline check then the weapon flies from the opponent's hands. A disarm attempt provokes an attack of opportunity. CLEAVE Type of Feat: General. Specifics: If a character with this feat kills an opponent in melee combat, he gets a free attack against any opponent who is within melee attack range. Prerequisite: Dex 13+ Requires for: Mobility Specifics: Increased agility grants a +1 dodge bonus to AC against attacks from a character's current target (or last attacker). [. . . ] Package: A pregenerated bundle of the most practical skills and feats for a character class. Radial menu: This is the primary tool for interacting with the world of Neverwinter Nights. Right clicking on an object brings up the radial menu options for that object. Reflex save: The higher this is, the better you are at dodging such things as a wizard's fireball or the lethal breath of a dragon. [. . . ]

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