Detailed instructions for use are in the User's Guide.
[. . . ] Rules
Welcome to TIMESHOCK!
Using the Operator's Menu
Tips for Mastering Pro Pinball
TIMESHOCK!Rules
I do not know exactly what time you presently inhabit so I cannot tell in what dark age of pre-science you dwell, but you probably don't even know that time is crystalline.
It flows from the future and crystallizes at the door of the present. I have created God help us a shock wave of anti-time which is travelling back to the dawn of history. We must return to the beginning of time and bring together the crystal fragments from the future to create a counter-shock wave. [. . . ] The available audit items are listed in Tables 2 to 5 following.
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Using the Operator's Menu
TABLE 2. STANDARD AUDITS
1. 1. 1 1. 1. 2 1. 1. 3 1. 1. 4 1. 1. 5 1. 1. 6 1. 1. 7 1. 1. 8 1. 1. 9
Games Started Games Completed Replay Awards Match Awards Left Drains Center Drains Right Drains Balls Played Extra Balls
1. 1. 15 Tilts 1. 1. 16 One Player Games 1. 1. 17 Two Player Games 1. 1. 18 Three Player Games 1. 1. 19 Four Player Games 1. 1. 20 Replay Level 1. 1. 21 Left Flipper 1. 1. 22 Right Flipper 1. 1. 23 Total Regular Plays 1. 1. 24 Total Novice Plays 1. 1. 25 Total Tournament Plays 1. 1. 26 Total Challenge Plays 1. 1. 27 High-Score Reset Count
1. 1. 10 Ball Saves 1. 1. 11 Time On 1. 1. 12 Total Play Time 1. 1. 13 Average Ball Time 1. 1. 14 Average Game Time
REMEMBER: A
FULLY FUNCTIONING
GAME ALWAYS EARNS MORE THAN ONE WITH UNRESOLVED FAULTS.
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Using the Operator's Menu
TABLE 3. FEATURE AUDITS
1. 2. 1 Continents Explored 1. 2. 2 Continent Extra Balls 1. 2. 3 Explorations Started 1. 2. 4 Explorations Completed 1. 2. 5 Rushmore Started 1. 2. 6 Rushmore Completed 1. 2. 7 Chunnel Started 1. 2. 8 Chunnel Completed 1. 2. 9 Powerplant Started 1. 2. 10 Powerplant Completed 1. 2. 11 Robot Started 1. 2. 12 Robot Completed 1. 2. 13 Chariot Started 1. 2. 14 Chariot Completed 1. 2. 15 Pyramid Started 1. 2. 16 Pyramid Completed 1. 2. 17 Dinosaur Started 1. 2. 18 Dinosaur Completed 1. 2. 19 Volcano Started 1. 2. 20 Volcano Completed 1. 2. 21 Global Dominations 1. 2. 22 Global Dominations Comp. 1. 2. 23 Locks Lit 1. 2. 24 Balls Locked 1. 2. 25 Time Machine Frenzies 1. 2. 26 Time-Drive Enabled 1. 2. 27 Time Travels 1. 2. 28 Fragments Found 1. 2. 29 Fragments Locked 1. 2. 30 Jackpots 1. 2. 31 Double Jackpots 1. 2. 32 Triple Jackpots 1. 2. 33 Super Jackpots 1. 2. 34 Ultra Jackpots 1. 2. 35 Time Warps Lit 1. 2. 36 Time Warps Started
1. 2. 37 Warp Jackpots 1. 2. 38 Scanners Lit 1. 2. 39 Scanners Collected 1. 2. 40 Scanner Extra Balls 1. 2. 41 Super Scanners Lit 1. 2. 42 Super Scans Collected 1. 2. 43 Left Drops Completed 1. 2. 44 Right Drops Completed 1. 2. 45 Magnet Completed 1. 2. 46 MagnoSavesTM Used 1. 2. 47 Successful MagnoSavesTM 1. 2. 48 Lucky Escapes 1. 2. 49 Multipliers Advanced 1. 2. 50 Multiplier Extra Balls 1. 2. 51 Hold Multipliers 1. 2. 52 Hold Jets 1. 2. 53 Light Video Mode 1. 2. 54 Instant Time Warps 1. 2. 55 Mysteries 1. 2. 56 Reverse Frenzies 1. 2. 57 Reverse Extra Balls 1. 2. 58 Super Spinners 1. 2. 59 Super Jets Advanced 1. 2. 60 1!Quickshots Scored 1. 2. 70 Quickshot Manias 1. 2. 71 Quickshot Manias Comp. 1. 2. 72 Video Modes
1. 2. 73 Video Modes Completed 1. 2. 74 Video Mode Extra Balls 1. 2. 75 Ramp Rampages 1. 2. 76 Ramp Rampages Completed 1. 2. 77 Timeshock!1. 2. 79 Wizard Frenzies 1. 2. 80 Total Souvenirs 1. 2. 81 Ultra Bonus Boosts 1. 2. 82 Ultra Spinners 1. 2. 83 Cows 1. 2. 84 Secret Video Modes 1. 2. 85 Ultra Jets 1. 2. 86 Ultra MagnoSavesTM 1. 2. 87 Ultra Ballsavers 1. 2. 88 Specials 1. 2. 89 Extraball Quickshots 1. 2. 90 Very Big Points 1. 2. 91 2-Ways 1. 2. 92 3-Ways 1. 2. 93 4-Ways 1. 2. 94 5-Ways 1. 2. 95 6-Ways 1. 2. 96 7-Ways 1. 2. 97 8-Ways 1. 2. 98 9-Ways 1. 2. 99 10-Ways+ 1. 2. 100 Combos 1. 2. 101 Double Combos 1. 2. 102 Triple Combos 1. 2. 103 Super Combos 1. 2. 104 Ultra Combos 1. 2. 105 Reverse Combos 1. 2. 106 Spinner Shots 1. 2. 107 Spinner Ramp Combos
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Using the Operator's Menu
TABLE 4. HISTOGRAMS
1. 3. 1 Scores 0-99 Million 1. 3. 2 Scores 100-199 Million 1. 3. 3 Scores 200-499 Million 1. 3. 4 Scores 500-999 Million 1. 3. 5 Scores 1-1. 9 Billion 1. 3. 6 Scores 2-4. 9 Billion 1. 3. 7 Scores 5-9. 9 Billion 1. 3. 8 Scores 10+ Billion 1. 3. 9 Game Time 0-1 Min 1. 3. 10 Game Time 1-2 Mins 1. 3. 11 Game Time 2-3 Mins 1. 3. 12 Game Time 3-4 Mins 1. 3. 13 Game Time 4-5 Mins 1. 3. 14 Game Time 5-10 Mins 1. 3. 15 Game Time 10-15 Mins 1. 3. 16 Game Time 15-20 Mins 1. 3. 17 Game Time 20-30 Mins 1. 3. 18 Game Time 30+ Mins
NOTE: ALL HISTOGRAM ITEMS DISPLAY BEING PERCENT OF ALL GAMES
AS
#(%),
THE
%
TABLE 5. TIME STAMPS
1. 4. 1 Current Time 1. 4. 1 Current Time 1. 4. 2 Audits Cleared 1. 4. 2 Audits Cleared 1. 4. 3 Credits Cleared 1. 4. 3 Credits Cleared 1. 4. 4 Factory Adjust 1. 4. 4 Factory Adjust 1. 4. 5 Factory Reset 1. 4. 5 Factory Reset NOTE: ALL TIME STAMP ITEMS DISPLAY hh:mm dd/mmm/yyyy 1. 4. 6 Last Game Start 1. 4. 6 Last Game Start 1. 4. 7 Last Replay 1. 4. 7 Last Replay 1. 4. 8 Last Grand Champ 1. 4. 8 Last Grand Champ 1. 4. 9 Last High Score 1. 4. 9 Last High Score
AS
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Using the Operator's Menu
TABLE 6. STANDARD ADJUSTMENTS
Menu Item
2. 1. 1 2. 1. 2 2. 1. 3 2. 1. 4 2. 1. 5 2. 1. 6 2. 1. 7 2. 1. 8 2. 1. 9 2. 1. 10 2. 1. 11 2. 1. 12 2. 1. 13 2. 1. 14 2. 1. 15 2. 1. 16 2. 1. 17 2. 1. 18 Balls Per Game Maximum Extra Balls Ball Saver Time Max Saves Per Ball Maximum Credits Allow Extra Ball Buy-In Maximum E. B. Buy-Ins Replay Percent Replay Base Match Feature Show Date And Time Tournament Mode Allow Novice Mode Novice Mode Time Tilt Warnings European Score Format Bonus Flips Game Restart
Factory
3 10 20 sec. 3 NO YES SLOW
Adjustment Range
1 to 10 NO, 1 to 10, unlimited NO, 5 sec. steps) 1 to 5 NO, 1 to 30 YES, NO 1 to 9 5% to 25% (1% steps) 50 Million to 1, 000 Million (50M steps) OFF, 1% to 25% (1% steps) YES, NO NO, YES YES, NO 30 sec. steps) NO, 1 to 10 NO, YES YES, NO SLOW, INSTANT, NEVER
ADJUSTMENTS
2. 1 2. 2 2. 3 STANDARD ADJUSTMENTS FEATURE ADJUSTMENTS HIGH-SCORE ADJUSTMENTS
Use the Up, Next, Previous, and Enter Buttons to view and adjust the desired items. The available adjustment items are listed in Tables 6 to 8 following, and are described in more detail below.
STANDARD ADJUSTMENTS 2. 1. 1 2. 1. 2 BALLS PER GAME MAXIMUM EXTRA BALLS
Self-explanatory.
The maximum number of extra balls (excluding Buy-In extra balls) allowed in a single game.
2. 1. 3
BALL SAVER TIME
The time the Ball Saver remains active before switching off.
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Using the Operator's Menu
2. 1. 4
MAX SAVES PER BALL
The maximum number of saves (by the Ball Saver) allowed per player in one ball.
2. 1. 5
MAXIMUM CREDITS
The maximum number of credits the machine will store. Credits beyond this number are lost.
2. 1. 6 2. 1. 7
ALLOW EXTRA BALL BUY-IN MAXIMUM E. B. BUY-INS
Self-explanatory.
Maximum number of Buy-In Extra Balls allowed per player in one game. Because each Buy-In Extra Ball costs one credit, the actual number of Buy-In Extra Balls available to the player may be less than this number, or zero.
2. 1. 8
REPLAY PERCENT
The desired percentage of games which award a High-Score Replay. The machine continuously adjusts the High-Score Replay Award score to maintain this percentage.
2. 1. 9 2. 1. 10
REPLAY BASE MATCH FEATURE
The initial value of the High-Score Replay Award score.
The desired percentage of games which award a Match Feature Replay at the end of the game, or OFF to disable the Match Feature.
2. 1. 11
SHOW DATE
AND
TIME
When selected, includes a display of the current date and time of day during Attract Mode.
2. 1. 12
TOURNAMENT MODE
When selected, alters game adjustments so that Ball Saver, Extra Balls, Buy-In Extra Balls, and all random features are disabled. The machine remains in Tournament Mode until it is switched off again using this menu item.
2. 1. 13
ALLOW NOVICE MODE
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When selected, allows Novice Mode as an option at the start of each new game. Novice Mode is a single ball game with the Ball Saver active for an extended period (see item 2. 1. 14 below).
Using the Operator's Menu
2. 1. 14
NOVICE MODE TIME
During Novice Mode, the time the Ball Saver remains active before switching off.
2. 1. 15
TILT WARNINGS
The number of Plumb Bob Tilt Switch closures allowed before the player forfeits play of the current ball, or NO to forfeit the current ball the first time the Plumb Bob Tilt Switch closes.
2. 1. 16 2. 1. 17
EUROPEAN SCORE FORMAT BONUS FLIPS
When selected, displays scores in 999. 999. 999. 999 format.
When selected, supplies power to the flippers during bonus counts.
2. 1. 18
GAME RESTART
Adjust the way the game restarts when the Start Button is pressed during the second or later ball of a game in progress. NEVER Disables the Start Button after play of ball one is completed (until Game Over).
FEATURE ADJUSTMENTS 2. 2. 1 INITIAL TIMEZONE
Self-explanatory.
2. 2. 2
MAGNOSAVETM LIT
START OF BALL Lights MagnoSaveTM at the start of each ball. [. . . ] Pushing the table forward to increase the bounce can sometimes be enough to help a slow ball. If, on the other hand, the speed is too great, it will bounce up to the slingshots and you will lose control of the ball. It is also of importance to note where on the
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Tips for Mastering Pro Pinball flipper the ball bounces. The greatest danger with the bounce pass is usually when the ball bounces close to the base of the flipper. [. . . ]