Detailed instructions for use are in the User's Guide.
[. . . ] If Attacked With . . .
Light Infantry Gunpowder Infantry Modern Infantry Heavy Infantry Foot Archers Machine Guns Flamethrower Light Cavalry Heavy Cavalry Ranged Cavalry Artillery Weapons Anti-Aircraft Fighter Aircraft Bomber Aircraft Helicopters Heavy Ships Light Ships Bombardment Ships Heavy Bombardment Ships Fire Ships Aircraft Carriers Submarines
Counter With . . .
Cavalry Heavy Cavalry, Tanks Tanks, Machine Guns Archers, Gunpowder Infantry Machine Guns Heavy Cavalry, Light Infantry Tanks, Cavalry Infantry, Machine Guns Heavy Infantry Heavy Infantry Archers, Tanks, Light Cavalry Cavalry, Tanks Tanks, Infantry Fighter Aircraft, Anti-Aircraft, Cruisers Fighter Aircraft, Anti-Aircraft Fighter Aircraft, Anti-Aircraft Fire Ships, Submarines Heavy Ships Ships Submarines, Aircraft Light Ships Submarines, Light Ships, Anti-Aircraft Light Ships, Helicopters
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Safety Warning
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. [. . . ] Fortification names change through the Ages; for example, Forts become Castles, Fortresses, and finally Redoubts. Fortifications require that your nation possess sufficient Age and Military technologies to construct them.
Fort
Forts are the largest and most powerful Fortifications. Generals and Spies are created here.
Lookout
Forts protect a larger area than Towers and automatically attack any enemies within range with greater force. To upgrade the range and Line-of-Sight of your Forts and Towers as well as the effect your Forts have on National Borders, click the upgrade button. Your Nation must have the appropriate Age and Military technologies for these upgrades. To increase the effectiveness of your Generals and Spies, click the upgrade button. Your nation must have the appropriate Age and Military technologies for these upgrades.
This structure provides a large observation radius and is useful when built near an enemy border or on the outskirts of your territory where sneak attacks are likely. In the Industrial Age, the Lookout upgrades to an Air Defense Gun and gains the ability to shoot down enemy aircraft.
Tower
This small cheap fortification automatically attacks enemies when in range. It can also garrison units, which adds to its offensive power as well as protects and heals damaged units.
Wonders of the World
Throughout history, nations have created great works of art, architecture, and technology, which stand as monuments to their cultures. Each Wonder requires a substantial investment of resources to construct, but each provides great benefits to your nation.
To upgrade Citizen fighting capabilities and health, select a Tower and then click the upgrade button. Your Citizens gain the To Arms button on their Command Palette, which increases their fighting capabilities. Your nation must have researched the appropriate Age for these upgrades. To inflict attrition damage on your enemies (automatic damage done to enemy units in your territory), research these technologies. To research, click the Tower and then click this button.
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GAME CONCEPTS
Visibility
When you start a normal game, the map is blacked out except where you have units or buildings. To explore this territory, send a unit, such as a Scout, into that region. Rare resources, hidden assets, and the position of other nations will be discovered. Note: When level six Science technology has been researched, the entire game map is explored. When portions of the map are explored, this does not mean your nation can see what is happening there at all times. If your unit leaves and you have no structures in the region, it grays out. Other nation's units may move, exploit resources, or build Cities in that area. You can directly observe only the territory within your unit's or building's direct Line-of-Sight.
Competing National Borders
Eventually the National Borders of expanding nations meet. The nation that researches more Civic technology faster and places more border expanding structures near the competing nation's border will push their neighbor's border back. [. . . ] In the campaign, you will: Follow Alexander's lead and play scenarios based on historical battles, or second-guess his strategies and depart on your own path. Fight with and against unique General units, such as Alexander, Darius, Ptolemy, and Parmenio.
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1814
Abdicating his throne, Napoleon is exiled to Elba.
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1815
Escaping exile, Napoleon returns to Paris as Emperor.
1815
Napoleon abdicates again and is exiled to Saint Helena.
The New World
Two continents are up for grabs as cultures collide in the New World. Europeans, flush with the excitement of exploration and conquest, seek riches to bring home to the reigning monarchs. Native Americans, reeling from the unimaginable arrival of the invaders, strive to hold onto their way of life. [. . . ]