User manual GAMES PC SHADOWCASTER

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GAMES PC SHADOWCASTER : Download the complete user guide (525 Ko)

You may also download the following manuals related to this product:

   GAMES PC SHADOWCASTER INSTALL GUIDES (393 ko)
   GAMES PC SHADOWCASTER QUICK REFERENCE CARD (247 ko)

Manual abstract: user guide GAMES PC SHADOWCASTER

Detailed instructions for use are in the User's Guide.

[. . . ] TM PLAYER'S GUIDE ® ® An Electronic Ar ts® Company CONTENTS History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Option Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tutorial Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Main Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Movement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Life Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Power Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Picking Things Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Putting Things Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Using Things. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Eating and Drinking. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Morphing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Option Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Inventory Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Automap Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 View Window Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Opening and Closing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Cursors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Continuing to Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Death. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Your Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Different Forms Kirt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Maorin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Caun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Opsis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Kahpa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Ssair. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Grost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Online Services, Bulletin Boards and Hint Line. . . . . . . . . . . . . . . . 32 HISTORY Kirt is a descendent of a magical race which calls itself The People. The People enjoyed a special relationship with both the gods and the dwellers of other planes; they were permitted to take the shapes of these distant beings for short durations, as they permitted the others to take on human form. This exchange worked for the benefit of both The People and the fantastic creatures from the other planes. The People used it to accomplish tasks that were otherwise beyond their powers, while the fantastic creatures used it to do things only the human form permitted and to use one shape's strengths to compensate for another's weaknesses. [. . . ] If your cursor is near the ground (at the bottom of the View Window), rightclicking drops the vial. You could also drop the vial into a hand or an inventory box by moving it over the hand or inventory box and right-clicking. If the hand or inventory box already contains an item, you "cursor-grab" that item when you "cursor-drop" the item you are currently holding -- a simultaneous exchange. You can only put things down by right-clicking if no other option is selected (no icon is bordered in white). Move it over an empty inventory box and right-click again to put it in the box. 14 USING THINGS Look around until you find a wand with a green tip. In other words, a "cursor-grab" is not enough -- they must be in a hand (or appropriate appendage) and that hand (or appendage) must be selected. Right-click to put it in the hand, and then activate it by left-clicking on that hand. (A quicker method is to left-click on the object in your inventory -- it appears, selected, in the right hand. ) Now move the cursor to a far wall and right-click. Don't do this too often -- you have a limited number of fireballs. The hand which held the wand is now empty, but it is still active (has a white border). Now left-click on an empty inventory box, and the vial appears in that box. Things such as armor provide benefits to your metaforms as soon as they are placed in your inventory. To use a weapon, put it in a selected hand/appendage, then click on what you want to attack in the View Window. EATING AND DRINKING Right-clicking with an item on your Portrait is how you consume things. The only reason for you to eat or drink is to heal or get special powers. If you were hit in combat, some or all of your missing Life is restored. 15 MORPHING In the center of the room is a green obelisk with a red tip -- you can't have missed it. In the course of the game, when you find an obelisk like this one and right-click on it, you are granted a new metaform as the obelisk disappears. The metaform you have just been granted is for the Maorin -- a six-legged cat. You can now see the icon for the Maorin shape in the Ability icon area in the lower right of the screen. The Portrait Panel is briefly taken over by an animated sequence showing the transformation from human to Maorin. When the transformation is complete, the side panel goes back to its original state, with the new Maorin portrait. [. . . ] They can punch through some stone walls, are almost impervious to physical attacks and can survive in extremely hot environments. Grost can stamp their feet to cause earthquakes, and can paralyze with a touch. 28 Software © 1993 Raven Software, Inc. Origin and We create worlds are registered trademarks of ORIGIN Systems, Inc. Electronic Arts is a trademark of Electronic Arts. 29 CREDITS Creative Directors Steve Raffel, Brian Raffel Producer Victor Penman Associate Producer Erin Roberts Assistant Producer Robert Zalot Technical Director Tim Brengle Lead Programmer Steve Coallier Programmers Victor Brueggemann, Kurt Schallitz, Carl Stika Additional Programming Ben Gokey, Rick Johnson, David Stildolph 3D Engine Id Software AIL Sound and Music System John Miles Music Composition, Arrangements & Conversions Marc Schaefgen Digital Sound Effects Randy Buck 30 Audio Direction Marc Schaefgen, Randy Buck Artists Brian Pelletier, Scott Rice, Shane Gurno, Jim Sumwalt Raven Technical Support Wes Taylor, Tim Moore, Michael Raymond-Judy EA Scripting Bill Schmitt EA Test Tony Iuppa, Eric Newhouse ORIGIN Test Scott Shelton, Marshall Andrews, Brian Wachhaus, Rik Packham Guest Playtesters Steve Suhy, Keith Francart, Jeff Glazier, Ken Rogers, Yun Shin Documentation Writing Victor Penman, Melissa Mead Documentation Editing Melissa Mead Cover Art Denis Loubet Document Design Al Carnley Package Design Jennifer Davis 31 ONLINE SERVICES AND BULLETIN BOARDS Many of the most popular online services provide access to ORIGIN company news, product updates, release dates, technical support and game hints. In addition, ORIGIN has established its own electronic bulletin board as a customer service. [. . . ]

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