User manual GAMES PC SHOGUN-TOTAL WAR-WARLORD EDITION

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Detailed instructions for use are in the User's Guide.

[. . . ] GAMEPLAY MANUAL Warning: To Owners Of Projection Televisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. [. . . ] L Wedge Formation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W Melee Mode - Engage at will . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E Melee Mode - Hold Formation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F Melee Mode - Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S Hold Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . H Auto Fire (Fire at will) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A Withdraw from battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTRL + W Halt (Forget all orders). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BACKSPACE Select All . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTRL + A Units Quick March (Run) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CTRL + R Set Facing/Move with Fixed Facing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ALT + click ­ Unit/s formation faces in the same direction on arrival at new location. Rotate unit/s to face in a new direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Right-click, hold and drag Look At (selected unit) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHIFT + L Cancel command or quit from battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ESC Battle Formations To be a master of warfare you must first become conversant with the techniques by which your army can overrun an opponent in the heat of battle. Whilst much may be down to the unit type and experience of individual soldiers, a wise daimyo, familiar with the battle strategies of Sun Tzu, can triumph against seemingly overwhelming odds. Different unit formations have strengths and weaknesses, which a wise man will soon become patently aware of. Move answered by counter move is sure to occur when two mighty generals clash, so make sure you know your battlefield tactics when you take on the enemy! 30 Changing Preset Formations In the heat of battle, a good general must be able to direct his troops quickly and surely. The ability to command multiple units and ensure they are in the formation best suited to that particular situation is a skill that must be learned through study and hard lessons at the hand of more experienced generals or daimyos. or Right-click, then highlight FORMATION in the drop-down menu and highlight and click the Formation type you wish your selected units to adopt. Note: Clearly, it takes a certain amount of time to move into position. Ensure you allow enough time for your units to re-form or you may be trounced by the opposing army. Creating Line Formations Line formations are most important for your Missilefiring units (archers, arquebusiers and musketeers) since only the front ranks can fire. Stretching them out so they are two ranks deep ensures that all arms can be brought accurately to bear upon your enemy. Move the mouse so you are happy with the unit formation and release the Left Mouse button. The units move into their new position. Quick Guide to Unit Formations CLOSE FORMATION ­ Shortcut: C. Increases the damage your men inflict, but at the cost of their defence. Best used with missile-firing units (archers and arquebusiers) since only the front ranks can fire. Hints on using formations · · If your men are attacked from the rear or from the flanks they fight much less effectively and their morale will be challenged. If formations break up or your men are not in ordered ranks then their morale will be put to the test. In such situations they may well rout. Quick Guide to Group Formations When you click the Group Formation icon, the following icons appear along the top of the screen. Note: The keyboard shortcut numbers are in bold. 31 SINGLE LINE: DEFENSIVE: SQUARE FORMATION: SKIRMISH LEFT: SKIRMISH CENTRE: SKIRMISH RIGHT: LEFT HAND OFFENSIVE: CENTRE OFFENSIVE: RIGHT HAND OFFENSIVE: Good all-purpose formation to deploy your troops in a single line. Puts your defensive units to the front ready to bear the brunt of an enemy attack. Good defensive formation, which protects your Taisho within the ranks of his warriors. Puts your missile-firing units (archers and gunners) to the left, ready to harass the enemy. Puts your missile-firing units (archers and gunners) to the centre, ready to harass the enemy. Puts your missile-firing units (archers and gunners) to the right, ready to harass the enemy. [. . . ] If this had the daimyo's mon on the front it became known as okashi gusoku (honorable loan armour). Bushido Daimyo Do Dojo Geisha Hara-kiri Hatamoto Ikki Ikko-ikki Junshi Kanashi Katana Kengo Koku Mon Naginata Nanban-do Nanbanjin Ninja No-Dachi Okegawa do 61 Ronin Samurai Sashimono Sengoku Jidai `Wave men' ­ samurai without a lord. Many of the battles in Shogun: Total WarTM ­ Warlord Edition are set during this period. Modified in later years to allow the presence of a second who cut off the victim's head at the moment of agony. Abbreviated form of Sei-I-Tai Shogun (`barbarian subduing general'). [. . . ]

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