User manual GAMES PC SIEGE OF AVALON-ANTHOLOGY
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Manual abstract: user guide GAMES PC SIEGE OF AVALON-ANTHOLOGY
Detailed instructions for use are in the User's Guide.
[. . . ] WIN 98/Me CD ROM
WIN 98/Me CD ROM
Just outside the gates of Avalon, a 12-year war realizes its climax. . . The uneasy alliance of seven western kingdoms created the Citadel of Avalon as a mighty fortress. But in the last eight months, the Citadel has become a city of refugees, a city under siege. The Sha'ahoul, under the banner of the Shaman Warlord Mithras, are waging a genocidal war against the Citadel. [. . . ] The modifiers on the description describe how the weapon will affect your statistics and the way you play the game. Periodically check the attributes you want your character to have, and what items help or hurt those abilities by accessing the statistics screen. Note that your actual character stats will only reflect the modifiers of items that are equipped (being worn); simply having an item in your inventory will not apply the modifiers. If you equip a weapon and the weapon appears faded then this indicates that your character cannot yet properly use the weapon due to something you are lacking (perhaps and usually strength). Inspect the weapon's requirements and try to build up your character's abilities so that he can use the weapon to maximum effectiveness. In order to equip a bow, both of your character's hands must be empty; a bow is a two-handed weapon, and you cannot use it if you are already holding something. In addition, you must procure and equip a quiver in order to have anything to fire at your enemies. Feel free to chat with all of them, as they are good sources of information this early in the game.
Awards and Titles
The "medal" icon labeled Awards & Titles is located right of center on the bottom portion of the screen. Clicking on this icon, or pressing the "A" key, brings up a screen displaying any awards or titles the player has received. Awards and/or titles are earned either by completing a quest or by training with another character. If you have trained with Elarath, you should notice the training you received listed on the page. If you have not, then you can train with Elarath later after you have earned more training points (by defeating enemies or completing assignments). Exit the room, run southwest to the end of the hall and southeast to the most southern corner, and open the door in that corner. You can learn some scouting skills from him by talking about training.
Saving and Loading Games
Now would be a great time to save your game, as you are about to enter dangerous territory where your character could be killed. To save your game, select a slot and type an appropriate, brief description for your spot in the game. If your character should die or if you have any other reason to resume the game from this point in the adventure, then you can access the main menu, choose the Load option, and restart the game at this point by selecting the game and clicking the Load button. There is also a feature called Quick Save, which you can utilize easily by pressing the F2 key while playing the game. This saves your game in a slot labeled Quick Save (and over-writes the previous Quick Save game each time you use it). This is faster than accessing the save game option from the main menu, but it only holds the most recent save so its use should mostly be limited to quick "undo" situations. When you press F2 you will receive a confirmation message in the information box at the bottom of the screen. Take the stairs, which are located in the eastern section of this level of the castle, down to the first level of the Outer Keep. As you play further into the game, you will encounter a menu screen between game maps that instructs you to "Select Your Destination. " By clicking on various parts of the castle overview, you can select any previously visited section to return
Mapping your Travels
In the bottom right corner of the screen is a map icon conveniently labeled map. [. . . ] This stat is directly affected by coordination, combat, and restriction. · Attack Speed - A character's attack speed is determined by his coordination, strength, and restriction. · Restriction - The items equipped or the weapons your character uses modify your restriction. The lower your restriction, the easier it is for your character to move around. [. . . ]
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