User manual GAMES PC SILENT HUNTER 1-COMMANDER S EDITION

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Manual abstract: user guide GAMES PC SILENT HUNTER 1-COMMANDER S EDITION

Detailed instructions for use are in the User's Guide.

[. . . ] DATA BOOK 2 BEFORE YOU BEGIN. . . We know you're anxious to begin SILENT HUNTER, but before you do, please be sure that your system meets the following minimum system requirements: !486DX/66 MHz IBM PC or compatible 8 MB of RAM MS-DOS 5. 0 - 6. 22 An Uncompressed hard drive with 35 MB free for the small install A 1 MB SVGA graphics with a color SVGA Monitor A 2X speed CD-ROM drive (350 ms access and 300 KB transfer rate) A 100% Microsoft or Logitech compatible mouse Microsoft mouse driver version 9. 0 or higher, or Logitech mouse driver 6. 24 or higher The minimum amount of free base RAM required is: !500, 000 BYTES OF FREE BASE RAM 6, 900, 000 BYTES OF FREE XMS Remember, 1K is equal to 1024 bytes. Users with 8 MB systems who have TSR (Terminate and Stay Resident) files loaded high (including RAM caches such as Smartdrive) may have to create a boot disk to run SILENT HUNTER. [. . . ] The size of the circle can also be affected by environmental conditions. For more information see the "Environment" section starting on page 19. Note: If you place Japanese submarines close to Japanese ships, they can be attacked. Mission Editing Controls The top two rows of the Toolbox contain controls for adjusting the point­of­view, and adding and removing objects. Zoom and Center View Buttons The Zoom buttons increase and decrease the level of magnification in the Chart screen. The "+" button displays a zoom frame which can be placed over any area of the map. Left­ clicking with the frame causes the magnification level to increase by one. With the frame visible, pressing the "Z" key repeatedly shrinks the size of the frame, increasing the level of zoom when the mouse is left­clicked. Pressing the "X" key repeatedly increases the size of the frame, decreasing the level of zoom when the mouse is clicked. Left­clicking the Center View button causes the active object to be centered on the screen. Remove Object Left­clicking on the Remove Object button opens a control window for undoing the placement of all types of objects with the exception of the player's submarine. This object can never be removed, although it can be edited for type of submarine. For more information about this see the "Select Ship / Submarine Type" section on this page. Add Ship This button opens the Select Ship Type window, which displays the enemy warships, submarines, and merchant shipping available based on the date of the scenario. The ship listing is by type, starting with battleships, carriers, and continuing on through the merchant ships, and can be scrolled through using either the slide bar or the up­ and down­arrow buttons. Above the listing are the ship specifications including length, tonnage, depth charge load, and active dates. Above that are four views of the ship showing it broadside, head­on, and at 15º and 45º views. The Zoom and Centering buttons work as described previously, and allow for more precise placement on the map screen. The Exit button aborts the process, as does right­clicking. Next and Previous Object Buttons Once another object besides the player's submarine has been placed the Next­ and Previous­Object buttons become active. They enable you to switch from object to object without having to scroll across the map. Ship Controls Section All movable objects in a SILENT HUNTER scenario must be assigned actions as part of the scenario design process. The following controls apply to Japanese ships and submarines. 14 Select Ship / Submarine Type As you move from object to object using the Next­ and Previous­Object buttons the name on the Object ID button changes to reflect the active object. Left­clicking on the Object ID button displays the Select Ship Type window where the identity of the ship can be changed using the method described in the "Add Ship" section on this page. Orders If the active object is a ship or submarine, the button below the Object ID button is the Orders button. It functions slightly differently depending on whether or not the active object is a ship or a submarine. If the active object is a Japanese ship, it can be given several different kinds of orders depending on its class. Capital and Merchant Ships !The ship sits where it is placed even if given a course and speed using the Compass and Speed controls. Note: The ship can not move or fire weapons without orders. Convoy Escort ! Convoy Leader ­ When the active ship is designated as a convoy leader, the Plot Course window appears, and the mouse pointer is connected to the ship with a drag­line. [. . . ] SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PROGRAM RECORDED ON THE CD OR DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM AND GAME ARE SOLD "AS IS. " THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH THE BUYER. IN NO EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. ) The enclosed software program and this rule book are copyrighted. [. . . ]

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