Detailed instructions for use are in the User's Guide.
[. . . ] WARNING: TO OWNERS OF PROJECTION TELEVISIONS
Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on largescreen projection televisions.
EPILEPSY WARNING
PLEASE READ BEFORE USING THIS GAME OR ALLOWING YOUR CHILDREN TO USE IT.
Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. [. . . ] If the end of year funds are displayed in black, you're in good shape and should make money at the end of the year. That means you have more expenses than income for the year, and will have to use cash reserves in the treasury just to make ends meet. If you don't have enough cash, you'll start accumulating debt. When you're in the red, it is best to start looking for ways to increase your income or decrease your expenditures. Here are some facts about loans: · You may have up to ten loans outstanding at any time. · A loan can be taken for any reason, and at any time (unless you have ten loans outstanding). · Loans are available in 5000 Simoleon increments, up to 25K per loan. · Each new loan is extended for ten years, and cannot be paid off early. · The city must make annual payments on each loan for ten full years. · When the final payment is made in the tenth year, the loan is repaid and comes off the books. · Total payments made will equal approximately 150% of the original loan amount.
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Disaster Relief
In the event of a catastrophic disaster, the powers that be in SimNation may take it upon themselves to assist you in the clean up costs. Be forewarned, a Mayor that is well prepared generally receives better treatment.
FINANCIAL ADVISOR Q&A
Q: Easy question for you: How do I make money?
Mortimer: The easy answer is: you never spend more than you make. Sure you can play the tax game, where you raise and lower taxes to bring in and then drain new Sims. That's a dangerous game to play, though, because eventually they will catch on and perhaps not be so willing to move to your city at the drop of a hat. Playing with ordinances and cutting deals with neighbours can be a way to steadily increase cash.
Strategies for Increasing Cash
Cutting Expenses
Stop Construction!Zoning and building use up your cash reserves faster than you'd think. When cash reserves are low, build up your treasury before you build anything else. A quick way to cut expenses is to lower the budgets for some or all of the city departments. Be careful though, as the departments will not run as effectively as they can with an adequate budget and this may cause problems in your city. If you cut the budget too far, you may end up with a strike on your hands. Most ordinances, when enacted, will cost the treasury a certain amount each month, usually based on population. You can see all your current ordinances by going to the Ordinance window. [. . . ] First thing I'd do is query the pumps to see what capacity they are running at. If the capacity is not reaching its potential you might have a water pollution problem that's reducing their efficiency, or it could indicate that you need to place them closer to a source of water.
CREDITS
Development Director: Christine McGavran Architect and Senior Engineer: Greg Kearney Engineering: Dr. Venkat Ajjanagadde, Grant Blaha, Kevin O'Hare, Paul Kerchen, Cisco Lopez-Fresquet, Heather Mace, Cort Oi, Paul Pedriana, Jason Slater, Benjamin Thompson, Vasyl Tsvirkunov, Alex Zvenigorodsky, The Mayor by Night Art Director: Ocean Quigley User Interface Art Director: Christian Stratton Art: Charlie Aquilina, Justin Brown, Kevin Byall, Hawkin Chan, John Frantz Jr. , Kevin Kraus, Kok Wee Lim, Broderick Macaraeg, Ward Moore, David Patch Additional Art: Alpha Omega, Flying Rhino, Michael Sechman & Associates, REM Infografica Sound and Music Lead Engineer: Paul Wilkinson Sound and Music Director: Jerry Martin Sound Designers: Kent Jolly, Robi Kauker Compositions: Kirk Casey, Anna Karney, Robi Kauker & Kent Jolly, Jerry Martin, Marc Russo Musicians: Darol Anger, Sheldon Brown, John R. Burr, Ruth Davies, Richard DeGraffenreid, Louis Fasman, Mary Fettig, Rock Hendricks, Art Hirahara, Kent Jolly, Robi Kauker, David Lauser, Glenn Letsch, Gary Lillard, Jerry Martin, Eddie Ramirez, Marc Russo, Paul van Wageningen, Don Veca, Jason Wall Creative Director: Jim Gasperini Executive Producer: Lucy Bradshaw Associate Producers: Michael Cox, Tim LeTourneau, Laura O'Shea Assistant Producers: Jeffrey J. [. . . ]