User manual GAMES PC STRONGHOLD 2
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Manual abstract: user guide GAMES PC STRONGHOLD 2
Detailed instructions for use are in the User's Guide.
[. . . ] Pentium® II 300MHz (550MHz recommended) 64MB (128MB recommended for mulltiplayer) 8X Speed 850 MB DirectX 7 (or greater*) compatible 4MB video card DirectX 7 (or greater*) compatible sound card 56k (for Internet Play) Micorsoft compatible mouse and keyboard included
We recommend you view the Readme file before running CRUSADER as this contains the most recent information on the game. Each time you insert the CRUSADER CD into your CD-ROM drive, the game will auto run and a PLAY button will be available. You can also run the game by selecting the game from the taskbar by clicking on START, PROGRAMS and selecting CRUSADER from within the folder.
1. 2 STARTING
Place the CRUSADER CD in your CD-ROM drive. If the CD does not auto run, click on the START button then select RUN followed by BROWSE. [. . . ] To see how many weapons and suits of armor you have, left click on the armory. WEAPON MADE
BY
REQUIRED RESOURCES
Bow Crossbow Spear Pike Mace Swords Leather Armor Metal Armor
Fletcher Fletcher Poleturner Poleturner Blacksmith Blacksmith Tanner Armorer
2 Wood 3 Wood 1 Wood 2 Wood 1 Iron 1 Iron One cow for three suits 1 Iron
If you have peasants available, as well as the correct military goods, left clicking on a troop type will hire and train them. Troops are not considered part of your workforce so do not require additional housing. Tip: Pressing the 'B' key will quickly center your view on the barracks and bring up the barracks panel.
5. 3 THE MERCENARY POST
Later in the game you will be able to place a mercenary post. Left clicking here will allow you to hire Arabian mercenaries for a price in gold.
To find out how much gold is required to hire a mercenary, move your mouse pointer over each of the troop types and the required amount of gold will be displayed at the bottom of the panel.
5. 4 AVAILABLE UNITS
There are seven European troop types available for hire in the barracks, three special units who are trained in your guilds, the mysterious Black Monks and an additional seven that can be hired from the mercenary post. Their lack of armor makes them one of the quickest units in the game but in hand-to-hand combat, archers are virtually useless. They have a long firing range and are very effective against units that don't wear metal armor.
5. 2 THE BARRACKS
This is where you hire and train your troops. Selecting this building will bring up the barracks panel.
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Crossbowmen: These units are slow to move and reload and have a shorter range than archers. They are however very accurate and their deadly bolts can easily penetrate metal armor. Spearmen: These are the first melee troops you have access to and the cheapest to produce. Having no armor makes them quicker than most troops and they prove useful for pushing ladders off of walls and digging moats. Note: If the red cross appears it is likely to mean that there are no stairs leading up to the top of your building or wall. Patrolling: You can also set units to `patrol' between two points. Move the unit to where you want their patrol to start, select the patrol button then left click where you wish the patrol to end. While holding down the`Shift' button, left click to place additional patrol markers (you can place up to 10). When you are happy with the patrol markers, press the right mouse button to finish. Note: If a group of selected units are on the move you can prevent them from going further by clicking the `stop' button.
Selecting units: You can select a single unit by left clicking on it. To select a group of units, press and hold the left mouse button then drag the pointer to create a box around them. When you release the mouse button, all of the units that were within the box will now become selected. Additional options for selecting units: Units can be added or removed from a selection by holding down the `Shift' key then left clicking on them. Multiple units can be added to a selection by holding down the shift key and dragging a box around them. Double clicking on a unit will select all of that unit type visible on the screen. [. . . ] Owner owns, in all respects, the proprietary information and proprietary data found in the SOFTWARE and the ACCOMPANYING MATERIALS. Owner only sells this SOFTWARE and the ACCOMPANYING MATERIALS with "Restricted Rights" as defined in DFARS 52. 227-7013 (also found at 48 C. F. R. Government use, duplication, or disclosure is subject to the restrictions including, but not limited to those found in the Rights in Technological Data clause at DFARS 52. 227-7013 (48 C. F. R. Other governmental personnel are on notice through this Agreement that any use of this SOFTWARE and the ACCOMPANYING MATERIALS is subject to similar limitations as those stated above, including but not limited to, those stated in Commercial Computer SOFTWARE -- Restricted Rights found in 48 C. F. R. [. . . ]
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