User manual GAMES PC STUPID INVADERS

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Detailed instructions for use are in the User's Guide.

[. . . ] You'll have the opportunity to enter the world of film production as a stunt pilot, editor, director, and/or set designer (you can participate in as few or as many of these activities as you want). No other program has this range of activities set behind the scenes of Hollywood. - - Table of Contents Chapter 1: About Stunt Island . . . . . . . . . . . . . . . . 7 About Your Mouse, Joystick, or Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Input Devices Used in Stunt Island. . . . . . 2 0 Selecting an Onscreen Option . . . . . . . . . 20 Changing Numbers . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] To delete a line, place the cursor over the line you want deleted and press Del. To insert a line, place the cursor on the line that you want to insert above and press Ins. - - If Option The IF statement sets up this stunt. In order for the remaining statements to be executed, the IF statement must first be satisfied. do 1 do I do and do nothing nothing nothing nothing - d - If - Never: This is the default option that acts as a placeholder. When you select this option, you're prompted to select the two objects that must collide. There are two special options that precede prop slot I: Any Weapon and Any Object. For example, you could set it up so that if your plane hits Any Chapter 6 Setting Up Special Events Messerschmitt - Manufacturer. . . Yes Bf 109G Flugzegba u, Object, the next statement is executed. Or, you could be much more specific and require the aircraft to collide into prop slot 15's cactus in order to execute the next statement. Both objects must have COLL (Collision) on under their Adjust windows in order for the objects to be able to collide. (For details on the Collision option, see page 81. ) If - Crash: This checks to see if something crashes. Crashing occurs when anything with COLL (Collision on the Adjust window) turned on crashes into any permanent sets like water, canyon, cities, mountains, the ground - anything that can't be removed from the island. A negative number makes the object roll counterclockwise; a positive number makes it roll clockwise. - Pitch Anim. (Does not apply to prop 1. ) This actually changes the position of the object along its lateral axis; motion is involved. (Does not apply to prop 1. ) This actually changes the position of the object along its vertical axis; motion is involved. This prop must already have an initial speed in order for this function to work. This prop must already have an initial speed in order for this function to work. - -- MiG-15(UT) Midget Manufacturer: . Heading Pitch Anim lets you set the same type of motion pattern for an object as the chair on a ferris wheel. The chair itself will not move along its lateral, vertical, or horizontal axis unless you specially use the Chapter 6 Setting Up S e i l Events p ca Pitch Anim, Roll Anim, or Yaw Anim options. The object will have the same motion pattern as the ball that's going around and around. The ball itself isn't moving unless you specially instruct it to. A negative value causes the object to go in reverse; a positive value causes it to go forward. The amount you enter will be gradually added to the current speed (add a negative number to reduce speed). [. . . ] In addition to his stunt work he has directed, associate produced, and production designed. ]aws, Altered States, Close Encounters of the Third Kind, and Freejack are just a few of the many projects he has worked on. Appendix 0: Disney Software Customer Service - APPENDIX E: list of Files Installed By Stunt Island The following list shows all of the files that were installed by the Stunt Island Install program. The lists show the file names, the file extensions, and the byte sizes of the files. 6462 The files with <DIR> next to them are subdirectories within the \STUNTISL directory. [. . . ]

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