User manual GAMES PC SUB COMMAND
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Manual abstract: user guide GAMES PC SUB COMMAND
Detailed instructions for use are in the User's Guide.
[. . . ] . 203 This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772. For more information about this and other Electronic Arts games, visit www. eagames. com.
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WELCOME
Sub Command puts you in control of the most advanced submarines in the world, allowing you to play single missions or the campaign from either a Russian or U. S. Multiplayer missions pit you against players commanding the most capable submarines at sea--whether you chose to drive the pride of the U. S. [. . . ] Merge: Click to merge the contact selected in the Selected Track drop-down list with the contact selected in the Merge Track drop-down list. Split: Splits the merged (M) contact selected in the Selected Track drop-down list into its two original contact components. Drop Contact: Click to permanently drops the contact selected in the Selected Track drop-down list. Merge Track drop-down list: Lists all contacts except the contact selected in the Selected Track drop-down list. TMA Solution: Displays the TMA solution in use by the Fire Control system for the selected contact.
FIRE CONTROL SUITE
From the stations of the Fire Control Suite weapons are selected, contacts are targeted, weapons are launched and countermeasures are deployed.
BASIC LAUNCH PROCEDURES
The basic steps for launching a weapon from Fire Control are the same regardless of which sub you are driving and are shown here. More explicit instructions are covered later in this section by submarine class.
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BASIC LAUNCH PROCEDURES FOR SEA TARGETS
Basic launch procedures for torpedoes and antiship missiles are shown here. Decide on the contact or line of bearing (LOB) that you want to attack. Assign that Contact's ID to a tube containing a weapon appropriate for the contact. s To shoot a weapon down a specific LOB select Snapshot instead of a specific contact ID. If a contact still has a visible LOB on the Fire Control map you can only target it with a Snapshot. Presets are instructions given to the weapon before it is launched regarding its search mode, when it should enable, and the maximum and minimum depth run depth among others. s If your Fire Control Auto Crewman is on, he enters the presets for you. s For a Snapshot, enter the desired LOB along with other desired presets. Before you can launch the weapon you must do the following: · Flood the tube and equalize the pressure in the tube with that of the water outside the ship. The Seawolf's torpedo tubes and the 688(I)'s VLS tubes are equalized automatically after they are flooded. In the 688(I) and Akula a torpedo tube must be equalized manually after it is flooded. The muzzle door is the opening in the sub's hull through which the weapon passes. Opening this door generates noise that could be detected by nearby ships and subs. s To stop this process or to change the weapon in the tube, or reload the tube after the weapon has been launched, the muzzle door must first be closed. NOTE: A torpedo or a UUV can no longer be wire-guided once the muzzle door of the tube that fired it has been closed. Closing the muzzle door cuts the guidance wire.
BASIC LAUNCH PROCEDURES FOR LAND TARGETS
To attack a land target from Fire Control, the latitude and longitude coordinates of the site must be fed into the fire control system and a series of waypoints defined for the missile to follow. (In the 688(I) and Akula go to the Launch Panel to see what weapons are loaded in each tube or from the Target Display panel click the preset button for a tube to see the name of the weapon loaded. ) 2. [. . . ] Device used to automatically follow a sonar signal and send information to the TMA function. Weapons can be employed against threat contacts without further permission being required. Device used to measure the sound speed profile, fired from a submarine similarly to a countermeasure.
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APPENDIX C: TACTICS
Tactics that can be assigned to platforms and waypoints in the Mission Editor are shown below. Area Waypoint Similar to transit search in that the platform travels to each of the four waypoints and searches for enemy contacts. [. . . ]
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