Detailed instructions for use are in the User's Guide.
[. . . ] If you fail I will send my wrath down on the heads of you and your pathetic consorts until not one of you stands!" The dao stood with her hands on her hips and her eyes narrowed. "Another genie will be blessed, " she announced, allowing a small smile to creep to her lips. He looked away from the dao, his flames shriveling almost imperceptibly. what concern is it of mine?"
T
he dao burst into the fiery chambers without being announced. [. . . ] This magic enables it to cause additional damage when it strikes a monster. And, more importantly, there are magic shards of the Moonstone hidden on certain islands in the Crowded Seas which will automatically meld into the sword, giving it even more destructive power!To make your character strike with his scimitar, click the action Attacking button. He then swings it in whatever direction he is facing, or in the direction the sword cursor lies, if using the mouse. There is a Weapons Master in Zaratan with whom you can spar to practice and learn combat. To lock and unlock the direction your character faces, press the Alt key. (When "locked" a small L appears in the upper left border. ) Locking helps when walking down narrow corridors, but unlocking helps when surrounded by monsters.
As your character gains in experience levels, and trains with the Weapons Master, he acquires two additional sword swings. The second swing damages monsters to the left and right as well as the front, and the third is a spectacular 360 degree swipe, which injures monsters on all sides of your character, including those behind. Each new swing is more powerful than the one before it and will thus inflict more damage on the target. And in addition to gaining new swings, your character will also be able to use his simpler swings even faster than before. To signify the ability to use a new swing, the next action circle lights up. Make sure you dodge or attack the second he can move again, or another strike will likely land. The monsters you encounter offer no mercy.
Inventory
Your character starts the adventure with a very useful magic item, a pouch of accessibility. This pouch holds any number of objects, and but a thought brings the desired one immediately to his fingertips. Icons are displayed on the inventory screen for each item which your character carries in the pouch. After selecting an item (see "Using a Joystick, " "Using the Keyboard, " or "Using a Mouse" on pages 17-18), you see its name and the quantity carried at the bottom of the screen. There are a large variety of items which your character carries and uses. For example, if your character approaches a door which requires a bone key, and he has one, the key automatically opens the lock. However, there are numerous times when you must choose what to use and where.
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Invulnerability
gray bottle Weak monsters cannot harm the drinker of this potion and powerful creatures will have a more difficult time doing damage. The effects only last a short amount of time so it is best used as combat starts.
Gold and Gems
Gold and gems are the standard currencies in GENIE'S CURSE. Most merchants favor gold, but some accept gems and an even smaller number require them. The amount of gold and gems currently being carried by your character is displayed on the top of the screen. [. . . ] Any persons reproducing any portion of this book for any reason, in any media, shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the copyright holder(s). ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM and the TSR logo are trademarks owned by and used under license from TSR, Inc. , Lake Geneva WI, USA. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by and used under license from TSR, Inc. WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release. [. . . ]