Detailed instructions for use are in the User's Guide.
[. . . ] The Old Empire, once united under King Keron the Wise, had been shattered under King Mordred's iron fist. It felt as though a dark, mournful shadow had descended upon the land. The people strove for harmony, scratching what they could from the war-torn land just to survive. Meanwhile, Mordred's troops were feverishly scouring the land for Keron's heir; yet they could find neither hide nor hair of him. . . [. . . ] In times of need and sacrifice you may have no choice but to urge your workers to work longer hours, although their discontent will increase. You can arrange overtime in any Workshop, but remember to call a halt to it again one day.
Your Workers' motivation rises or falls in every month, in which the tax rate is not set to " Moderate". The money earned is not only required to build up your city: your Soldiers will expect their wages every pay day. Each of your Captains will demand his salary, regardless of the numbers of his troops. Visit your Headquarters to view the public coffers and check your income and expenditure.
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2. 10 Economic Cycles
A worker will look after himself in as any ways as he can, provided you allow him to do so. He welcomes victuals and a good night's sleep after his daily toil, so he must be able to make his way to a Residence and a Farm fairly quickly.
2. 11 Research and Development
Forsooth, a multitude of technologies is waiting to be discovered, from building upgrades improving productivity, to military advances increasing the troops' strike power, as well as many other innovations which could be researched. Every building and unit is accompanied by a description which will tell you everything worthy of note for each level (see Chapters 2. 3 and 2. 5). As the saying goes: "Whilst one Storehouse may become a Marketplace, the rest are still but Storehouses. " Moreover, while you are converting a building, labour goes to waste and residences also cannot be used during this period. Military innovations stand Soldiers and Captains, even future ones, in fine stead. Technologies developed at the College
CONSTRUCTION This unlocks Sawmills, Brickmakers' Huts and Watchtowers. Village Centres can be upgraded to Town Centres, and tax levels can be fixed.
Many a worker is employed as a Refiner and has to journey from the Storehouse, Marketplace, Mines or Headquarters to his Workshop day after day, transporting resources to process at the Workshop. Do not make his journey too long, as time spent travelling is time that could be spent working.
CONSCRIPTION This unlocks Barracks. ALLOYING Smithies and Brickmakers' Huts can be upgraded to Blacksmiths and Brickworks. TRADING Storehouses can be upgraded to Marketplaces, and Town Centres to City Centres. STANDING ARMY This unlocks the Shooting Range.
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CHAIN-BLOCK Firing Ranges, Barracks, Stonemasons' Huts and Sawmills can be upgraded to the second level. Blacksmiths, Ballistatowers and Alchemists' Huts can be upgraded. TACTICS These unlock Enclosures and combat formations for military units. CHEMISTRY Galleries can be upgraded to the third level, Foundries to the second level. LIBRARIES Banks and Churches can be upgraded to Treasuries and Cathedrals. HORSE BREEDING The Enclosure can be upgraded to Stables.
PLATE HARNESS This improves the armour worn by Swordsmen and Heavy Cavalry. SOFT LEATHER This improves the armour worn by Archers, Light Cavalry and Spearmen. PADDED LEATHER This improves the armour worn by Archers, Light Cavalry and Spearmen. [. . . ] ; Ö F1 F5 F6 F7 F8 Prt Scr Esc F12 C T Ctrl + 1 - 0 1-0 Mouse Mouse button 1 Mouse button 2 Shift + Mouse 1 Double-click Mouse button 3 Arrow keys Move mouse Insert/Delete Page Up/Down Change Weather (Winter) Change Weather (Summer) Change Weather (Rain) Bless Settlers (Ring Bell) Bless Settlers (Letters of Indulgence) Bless Settlers (Bibles) Bless Settlers (Collect) Bless Settlers (Sanctification)
Activates first Ability Activates second Ability Activates third Ability
Serf Key + Ctrl = Select Building H Build Residence G Build Pit D Build Village Centre U Build College I Build Chapel M Build Storehouse N Build Bank K Build Barracks S Build Shooting Range R Build Enclosure O Build Foundry T Build Watchtower P Build Weather Plant W Build Weather Tower A Build Alchemist's Hut C Build Smithy J Build Sawmill E Build Stonemason's Hut L Build Brickmaker's Hut B Build Farm Y Command: To Arms Q Select Headquarters Buildings Q W E R U A, S, D, F Y, X
Go to position of previous message Pause Pause Select nearest Serf Select nearest idle Serf Select nearest Military Unit Nächste Militäreinheit anwählen Menu Quick Save Quick Load Show Clock Print Screenshot Cancel Game Mute Chat Team Chat Create Groups Select Group
First available Technology Second available Technology Third available Technology Fourth available Technology Upgrade Buildings Buy Unit Upgrade Unit
Select Context-sensitive action Add to/Remove from current selection Select all units of the same type Scroll Scroll Scroll Rotate Camera Zoom
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APPENDIX
APPENDIX
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4. 3 Credits
"The Settlers®" Team
Producer Creative Director Lead Game Designer Game & Story Designer Level Designer Game Design Consultant Technical Director Lead Programmer Programmers Additional Programming Benedikt Grindel Thomas Friedmann, Funatics Software GmbH Andreas Suika Yvonne Kneisel Adam Sprys, Frank Hoffmeister Bruce Milligan Thomas Häuser, Funatics Software GmbH Dietmar Meschede Andreas Nitsche, Christian Schell, Marcel Marré, Niel Waldren, Peter Sprys, Sebastian Rohde Antoni Zamora, Axel Hau, Catalin Dumitrescu, Corneliu Babiuc, Cristi Rizea, Dan Dragan, Dan Pavel, Dan Pologea, Daniel Wilke, David Gallardo, Jan Wiese Data Manager & Sound Design Art Director Lead Artist Graphics Dogan Cinar Thorsten Knop, Funatics Software GmbH Thorsten Mutschall Daniela Brinkschulte, Heiko Achilles, Michael Filipowski, Sascha Blättgen, Sven Geruschkat Animation Intro & Outro In-game Cutscenes Fresco Paintings Marketing Coordination & Manual Text Editing Music Sound effects Lead Tester Gameplay Testers, Blue Byte Test Studio Manager, Rumania Lead Tester, Rumania Frank Hebestreit Ludifactory Ralf Angerbauer Mathieu Breda, Ludifactory Conny Kröst Markus von Hagen inter-score, Michael Pummel Alexander Röder, Conny Kollet, Pierre Langer, Tillmann Sillescu, Dynamedion Emil Gheorghe Janos Tóth, Sascha Kohlmann Roxana Magdo Botez George Enescu
Rumanian Testers
Adrian Spiridon, Andrei Chelaru, Andrei Miftode, Bogdan Ilie, Costel Radulescu, Cristian Grozavu, Daniel Liviu Mardale, Florin Cristea, Sebastian Toma, Stefan Paraschiv, Vlad Ionescu
Data Manager, Rumania Configuration Tests, Canada Voice Talent
Ciprian Chete David Lévesque Hans Holzbecher, Hansgerd Kilbinger, Karlheinz Tafel, Katharina Padleschat, Markus von Hagen, Oliver Kalkofe, Stephan Schleberger
Voice Recordings
Tonstudio Krauthausen, Köln Tonstudio livelive, Berlin
Special Thanks To Adam Zaczek, Andi, Erwan Le Breton, Florian Becker, Gabi Völker, Gaëlle Prunayre, Joachim Walther, Jörg Häberle, Marko Giertolla, Max Plewa, Michael Dreher, Nicolas Gaume, Nicolas Schoener, Oliver Blanck, Olivier Goguel, Polyniki Varakli, Regina Schülken-Achilles, Till Boos, Bernd Resing . . . the many testers who spent time with us at Blue Byte, . . . our family and friends, with whom we spent precious little time during the master phase of the game!
Marketing & Management, Ubisoft/Blue Byte
President & CEO Editor Managing Director, Blue Byte Head of Studio, Blue Byte Marketing EMEA Marketing Director Group Manager Brand Manager Production Department Marketing, Germany Marketing Director Group Manager, Mass Market Brand Manager Marketing Assistant PR Department Manual Layout Benedikt Schüler Thorsten Kapp Andreas Balfanz Dieter Schoeller Karsten Lehmann, Niels Bogdan, Norman Habakuck Katharina van der Mee John Parkes Thomas Petersen Emilie Amchin Corentin Francois Yves Guillemot Serge Hascoët Odile Limpach Ralf Wirsing
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APPENDIX
APPENDIX
41
WARRANTY
4. 4 UBISOFT CONTACTS AT YOUR DISPOSAL
TECHNICAL SUPPORT
NEW: To serve you better, UBISOFT is now providing full ONLINE support, to solve your gaming problems quickly and efficiently. Simply go to www. ubi. com/uk/ and visit the UBISOFT Frequently Asked Questions first!By visiting our FAQ database, you can find exactly the same answers that are available to you by calling or sending web-mail to our support representatives. If for any reason you do not find the answer to your question, you can click on the Ask a question link in the FAQ to send us an email, ensuring that we get all the important information on your system and your problem so we can answer correctly the first time. [. . . ]