User manual GAMES PC THE SETTLERS IV
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Manual abstract: user guide GAMES PC THE SETTLERS IV
Detailed instructions for use are in the User's Guide.
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MANUAL
TABLE OF CONTENTS
© 2000 Blue Byte Software. Any reproduction, publication, transmission, performance, rental, resale or lending of the manual or parts of the manual without the approval of Blue Byte Software is strictly prohibited. Blue Byte and The Settlers are registered trademarks of Blue Byte Software. The Blue Byte logo is a registered trademark of Blue Byte Software GmbH & Co. [. . . ] To select a specialist, simply click on him with your left mouse button. Specialists can also be formed into groups, for more information on this see section 13. 1. When you send a specialist to a particular place on the map by right-clicking on that location, he will take himself off there and start doing what comes naturally to him. In other words, a Geologist will start looking for raw materials, a Thief will start stealing and a Saboteur will start attacking buildings. If you simply want your specialist to go to a particular place on the map without putting his special talent to use, then hold down the ALT key when you make your right-click.
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CONSTRUCTING YOUR FIRST NEW BUILDINGS
How To Construct Buildings
CONSTRUCTING YOUR FIRST NEW BUILDINGS
7. Constructing Your First New Buildings
Before going on to explain the precise interdependencies within your settlement, we should first have a look at buildings and the construction industry. The settlers who are responsible for ensuring that the settlement has enough building materials for the construction of new buildings are the Woodcutter, the Sawmill Worker, the Stonecutter and the Forester. Since the work of all these settlers is closely related, particularly for those involved with the processing of wood, it is good to position them near trees or sources of building stone. In order to keep transportation distances as short as possible, it is also a good idea to position them near one another. After you have found a suitable place for them on the playing area, go to your Command Center and open the Build/Basic Buildings submenu. You will notice that as your mouse hovers above the individual buildings, a tool tip will appear with the name of the building. Starting construction of the building is then simply a matter of left-clicking on the appropriate building and dragging it to the playing area. The building will attach to your cursor and as you move it over the playing area, you will notice an array of dots appear. These dots indicate how favorable a particular terrain is as a construction site. Hilly and uneven sites take longer to level and prolong the time needed to construct a building. Green dots mean relatively short construction time, red dots a considerably longer period of construction. Because delays in construction can hold back the development of your entire settlement, you should try and make sure that your building sites are as even as possible. At the beginning of a new game you only have a small quantity of raw materials and tools. Useful as these are to begin with, there is no way of building up a complete settlement with these alone. So you have to find ways of producing new materials, and this is where the construction industry comes in. As all of the goods that your settlers are to produce themselves require a place of production, your construction industry lays the foundations on which your entire settlement is based.
The construction industry is based on the two key raw materials planks and stones, both of which are needed for every building constructed. One or two buildings also require gold, but they only become of interest later in the game. [. . . ] The three animal ranches are no different in their construction costs or in the amount of meat they produce. If you make use of a Hunter to provide meat for your settlement, the carcasses he manages to bag will be taken to the Slaughterhouse in the same way as meat from the ranch.
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THE DIFFERENCES BETWEEN THE THREE RACES
TABLES
19. 8. 2 Mayans · "Godly Gift" You'll get a mix of useful goods. · Transformation of Goods: "Wood to Gold" The Midas touch is at work here, as part of your wood stocks are transformed into gold. · Food: "Gorgeous Growth" Corn and agave plants will grow more quickly. [. . . ]
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