User manual GAMES PC TIME AND MAGIK
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GAMES PC TIME AND MAGIK CLUE BOOK (5215 ko)
Manual abstract: user guide GAMES PC TIME AND MAGIK
Detailed instructions for use are in the User's Guide.
[. . . ] Allocate More Aircraft 29
Chapter 5 Flying
Basic Flying
Preparation Straight and Level Gentle Turn Break Turn Spin Recovery
45
46
46 46 48 48 48
MiG15 vs F86 Sabre
Background Variants Fighter Tactics Combat Specific Power Curves
49
49 50 50 52 54
Joining a game
IPX Connection Internet Connection Modem Connection Serial Connection
83
83 83 83 84
Game Selection Screen Flight Line Screen
Quit Fly
84 84
85 85
USAF Group Tactics
Organization Welded Wingman MiG Alley Group Comms
58
58 59 59
MiG Tactics
Defensive Split End Run Zoom & Sun Roundabout or Yo-Yo Waiting Game Pre-emptive Move Upper Cut Pincer and Envelopment
60
60 61 61 61 62 62 62 63
Frag
Color text Visitors' Book Radio Paintshop Brief Prefs
85
86 86 86 86 86 87
In game options Ending the game Debrief
87 88 88
Combat Rules
63
Chapter 6 Cockpits Instruments and Lights 65
US Aircraft MiG 15 Gun Camera 66 73 76
Chapter 8 Campaign Histories
North Korea Invades The Pusan Perimeter Breakout / To the Yalu Chinese Intervention The Spring Offensive
89
91 93 94 96 97
Chapter 7 Multi-player
Overview
Aircraft:
79
80
80
Selecting a service provider Creating a game
Player name Session name Password Data Rate Game Type Select Side Scenario IPX Connection and Internet Connection Serial Connection
80 81
81 81 81 81 82 82 82 82 83
Contents
Autopilot Skill: Reds Gun Sight Ranging 105 105
Views
107
107 107 107 107 107 107 108 108 108 108
Chapter 9 Preferences
3D
Display Driver Resolutions Gamma Correction Lowest Frame-Rate Auto Frame-Rate Ground Shading Item Shading Reflections Weather Effects
99
100
100 100 100 100 100 100 100 101 101
Restricted Views Peripheral Vision Auto Padlock View Mode Select Padlock When Visible Camera Color Info Line Units Gun Camera Head Up Display
Controls
Top Middle Bottom
108
109 109 109
3DII
Filtering Transparency Texture Quality Trees Etc Routes A/C Shadows Item Shadows Horizon Fade Horizon Distance Contour Detail
101
101 101 101 101 101 102 102 102 102 102
Others
Music Volume 3D SFX Volume Control SFX Volume Ambient SFX Volume Radio Chatter Volume Engine Volume G Effects Injury Effects White Outs Auto Vectoring
110
110 110 110 110 110 111 111 111 111 111
Flight
Flight Options Flame-Outs Auto Throttle Power Boost Wind Effects Wind Gusts Flight Model Airframe Stress External Stores Drag / Weight Torque / Slipstreaming Spool Up
102
102 102 103 103 103 103 103 103 103 103 104
Chapter 10 Bibliography
112
Chapter 11 Credits & Acknowledgements 114
Rowan Team Empire Interactive Team Acknowledgements 114 114 115
Game
Weapons Vulnerable to Fire Ground Collisions Midair Collisions Complex A. I. Pilots Accel Off Target Size Autopilot Skill: UN
104
104 104 104 104 105 105 105 105
1 Chapter
iew lley Overv - Mig A
Overview
MiG Alley is set during the Korean War, a conflict covering the period between June 1950 and July 1953. The reason why this period is so fascinating is that some pilots see it as the end of one era, and others as the start of another. Pilots in the Korean War found themselves regularly flying jet aircraft for the first time in combat and yet this was one of the final conflicts to rely on air-to-air dogfighting, rather than smart, radar-guided missiles. [. . . ] A positive Ps can be used to either increase the height or the speed of an aircraft, e. g. : If Ps = 100ft/s, then the aircraft can climb at 100ft/s or 6000ft/min. If Ps = 100ft/s and v = 600ft/s, then the aircraft is capable of an instantaneous accel: accel = Ps. g / v = 100 x 32. 2 /600 = 5. 4 ft/s/s
54
"A light plane with a big engine. " General Albert Boyd said about the MiG15
It is very important to realize that the Ps calculated is for a point condition. As soon as the altitude, weight or velocity changes, then a new Ps must be calculated. Either the velocity will drop or the aircraft will have to lose altitude.
THE CURVES
Specific Power curves have been produced for the MiG15 and the F86E Sabre for altitudes of 20, 000ft and 30, 000ft. It is usual for the specific power curves to be bounded by the physical limitations imposed on the aircraft: · The left side is bounded by the lift limit line. The aircraft cannot generate sufficient lift to sustain a position on the left of this line. · The top boundary is set by the maximum g that the aircraft can tolerate. · The right boundary is set by the maximum speed that the aircraft can achieve. In fact there were reports of 10g being reached without serious consequences. This seems reasonable because a 50% tolerance is usually built into the figures. Inspection of the Specific Power curves show that the aircraft are very much under powered and so the g limit is largely irrelevant when considering performance. In these cases the Main Duty Group is BARCAP which stands for BARrier Combat Air Patrol. Typically F86 Sabres are sent up to MiG Alley to patrol the Korean-Chinese border. Their objective is to provide a barrier between the China based MiGs and the UN Strike Missions. Although there are many different types of mission, aircraft are always allocated in Groups. A Group can consist of up to four flights of aircraft with four aircraft in each flight. During mission planning, flights are never split and Groups can only consist of one type of aircraft.
Welded Wingman
A flight consists of two elements of two aircraft and an element consists of a leader and a wingman. During combat it is normal for the two elements to lose contact with each other. However the smallest fighting unit is the element and it is unacceptable for the wingman to lose contact with the leader during combat. When a leader is in combat, he needs to know that there is somebody acting as lookout to ensure that he is not taken by surprise. This is the job of the wingman and to be successful he needs to: Make sure that he does not get separated Keep a good lookout. The Alt F2 view is very useful when flying wingman because it provides a locked view to the element leader.
MiG Alley Group Comms
In MiG Alley, if you are flying lead, you can use the C key to initiate a'Clear?' message. [. . . ] However the control options are provided to fine tune input to MiG Alley. The dialogue is in three parts:
108
Top Middle Bottom
Details of available controllers detected by MiG Alley How the controllers will be used Force Feedback and dead zone adjustment
Top
The combo-box lists the available controllers. Clicking on calibrate will take you to the Windows calibration program. The current controller can be enabled/disabled using the Enable tick-box. [. . . ]
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