User manual GAMES PC TOM CLANCY S-RAINBOW SIX-ROGUE SPEAR-SPECIAL OPERATIONS MANUAL
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Manual abstract: user guide GAMES PC TOM CLANCY S-RAINBOW SIX-ROGUE SPEAR-SPECIAL OPERATIONS MANUAL
Detailed instructions for use are in the User's Guide.
[. . . ] SPECIAL
OPERATIONS
MANUAL
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SPECIAL
OPERATIONS
MANUAL
SPECIAL OPERATIONS MANUAL
© 1999 Red Storm Entertainment, Inc. All other brand names are trademarks or registered trademarks.
ROGUE SPEAR
1-0
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CONTENTS
INTRODUCTIONS
OVERVIEW OF THE GAME 1-4
CONTENTS
PLANNING PHASE (CONTINUED)
4-5 4-5 4-5 4-6 4-6 4-6 BIO 4-6 STATS 4-6 SPECIALTY SKILLS 4-7 ASSAULT 4-7 DEMOLITIONS 4-7 ELECTRONICS 4-7 GRENADES 4-7 SNIPER 4-7 STEALTH 4-7 PROFILE TRAITS 4-8 AGGRESSION 4-8 LEADERSHIP 4-8 SELF-CONTROL 4-8 STAMINA 4-8 KIT SELECTION 4-9 SAMPLE KITS 4-13 RECON KIT 4-13 ASSAULT KIT 4-13 SNIPER KIT 4-14 BREACHING KIT 4-14 TEAM 4-15 PLANNING 4-16 MAP ORDERS 4-16 RECON 4-16 ROSTER 4-17 ORDERS 4-18 PLOTTING MOVEMENT 4-18 WAYPOINT CONTROLS 4-18 MAP CONTROLS 4-19 GO CODES 4-20 RULES OF ENGAGEMENT 4-21 ASSAULT 4-21 INFILTRATE 4-21 RECON 4-21 ESCORT 4-21 BLITZ 4-21 NORMAL 4-21 CAUTIOUS 4-21 SPECIAL ACTIONS 4-22 FLASHBANG ROOM 4-22 FRAG ROOM 4-22 BREACH DOOR 4-22 READY FATIGUED WOUNDED INCAPACITATED KIA ROGUE SPEAR READINESS
GETTING STARTED
MINIMUM SPECIFICATIONS INSTALL/UNINSTALL WALKTHROUGH OF MISSION 1 PLANNING PHASE ACTION PHASE 2-1 2-2 2-4 2-4 2-9
GAME MENUS
SINGLE PLAYER NEW DIFFICULTY LEVEL RESUME DELETE PRACTICE MISSION BRANCH CAMPAIGN LONE WOLF TERRORIST HUNT VIEW MISSION RESULTS MULTIPLAYER TRAINING FIRE AND MOVEMENT ROOM CLEARING HOSTAGE RESCUE OPEN TRAINING TERRORIST HUNT OPTIONS GAME SOUND GRAPHICS ADVANCED MULTIPLAYER GAME MULTIPLAYER SERVER JOYSTICK REMAP KEYS REPLAYS CREDITS QUIT 3-1 3-2 3-2 3-2 3-2 3-2 3-2 3-3 3-3 3-3 3-3 3-3 3-4 3-5 3-5 3-6 3-6 3-7 3-8 3-9 3-10 3-11 3-11 3-12 3-12 3-13 3-13 3-13
PLANNING PHASE
BRIEFING OBJECTIVES LIST OF ADVISORS INTEL CATEGORY LIST SUBJECT LIST ROSTER RAINBOW SIX 4-2 4-2 4-3 4-3 4-4 4-4 4-5
1-1
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1-2
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CONTENTS
PLANNING PHASE (CONTINUED)
SNIPE COVER DEFEND ADDITIONAL SAVE/LOAD PLAN WATCH MODE EXECUTE 4-22 4-23 4-23 4-23 4-23 4-24 4-24
INTRODUCTION
With the end of the Cold War and the stabilizing effects of the Super Powers, terrorism has become one of the greatest threats to security in nations all around the world. While terrorism has existed in some form for centuries, it has become more effective with the development of the mass media and more powerful with the proliferation of weapons of mass destruction. [. . . ] Keep this operative either in the middle or rear of the team so the other assault operatives can offer protection. See "Team" Section to determine how to place operatives within teams. Electronics: This skill determines the speed with which an operative can manipulate electronics. This can include placing bugs, picking locks, using computers or bypassing security systems. Always assign this task to the operative with the best electronics skill level since speed is almost always of essence. Grenades: This skill is used to determine the accuracy of thrown weapons such as flashbangs and frag grenades. It also affects the amount of time it takes the operative to prepare a grenade prior to throwing it. Sniper: This skill determines the accuracy of the operative while using a sniper rifle. It is also used in conjunction with the assault skill level when firing an assault rifle using the sniper view. This skill is similar to Assault, except that this skill is only used when your weapon is zoomed in. Stealth: This skill determines how much noise an operative makes while walking. While other factors also figure into the equation, the stealth skill is important. If you need an operative to be able to sneak up on the enemy, make sure they have a high stealth skill level.
PLANNING PHASE: ROSTER
PROFILE TRAITS
Profile Traits represent the character of the operative. Unlike skills which are learned, traits are both learned and inherent. They tend to reflect the physical and psychological make-up of each operative. Aggression: This trait determines the basic nature of the operative and only comes into play when he or she is controlled by the computer and "snaps" (See self control). The more aggressive the operative, the more likely he or she will use extreme force when under pressure, possibly hurting a hostage with stray fire. Leadership: Leadership is the trait you look for in determining a team leader. A team leader's leadership level affects the self control level of the others in the same team; for good or bad. Self Control: This trait determines how well the operative handles the pressure and stress of combat. The higher the level, the less likely the operative will "snap" or panic. If an operative does snap, his or her aggression level will dictate how they react. [. . . ] This is the preferred uniform of demolitions experts, as the faceplate on the Kevlar helmet offers excellent protection from flying debris. The Desert, Camo and Woods heavy uniforms do not include the helmet with faceplate and the body armor extends only to the waist since these uniforms are mainly used on outdoor missions.
BLACK
This black uniform is perfect for nighttime missions.
BLUE
This blue uniform is good for nighttime missions as an option to black.
RAINBOW SIX
7-11
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ROGUE SPEAR
7-12
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WEAPONS AND EQUIPMENT
CAMO
This uniform is used for jungle operations. Usually used in Central and South America and Africa.
EURO
An excellent uniform choice for those operating in mixed forest environments, it uses a European woods camouflage pattern.
GREEN
This uniform provides a good blend of protection and ease of movement. It is used primarily in general outdoor environments.
GRAY
This gray uniform is the standard used for urban operations.
STREET
This street camo uniform is RAINBOW's alternative choice for urban assault operations.
WOOD
This uniform is used for operations in forests and rural areas. [. . . ]
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