User manual GAMES PC TOTAL ANNIHILATION
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Manual abstract: user guide GAMES PC TOTAL ANNIHILATION
Detailed instructions for use are in the User's Guide.
[. . . ] 13 Skirmish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Metal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Energy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] To assign an additional construction unit to a project, order it to repair the building under construction. For instance, a Construction Vehicle built in a Vehicle Plant is able to build an Advanced Vehicle Plant, which in turn can build an Advanced Construction Vehicle. The Commander is the only unit that combines combat and construction capabilities.
THE GAME INTERFACE
Total Annihilation is played almost exclusively with the mouse. You can configure your mouse to use a left-click or right click interface, as you prefer.
Choosing the Mouse Interface
You choose your favored mouse interface through the Options menu, which displays an Interface button. · The left-click mouse interface uses the left mouse button for selecting units and giving them orders. The right mouse button is used to deselect units, and to find a location within the Mini-Map. · The right-click mouse interface uses the left mouse button to select units, but the right mouse button to give them orders. The left mouse button is also used to deselect units, and within the Mini-Map.
The Main Battle Screen
Once you have completed game setup and started a game of Total Annihilation, you are taken to the Main Battle Screen. Most of it is taken up by the Battle Map, where the action takes place.
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To the side of the Battle Map is a panel containing a mini-map of the battlefield, and the Build/Orders menu. The top and bottom of the Main Battle Screen feature status bars showing you the state of your resources (top), and the state of the selected unit (bottom; you have to place the mouse cursor over the selected unit to activate this feature).
The Battle Map
The Battle Map shows the battlefield from an overhead 3D perspective. New games typically start with an unexplored map; you have to explore it with your units to reveal the battlefield and find the enemy. You can only see what your units and structures can `see' at any given time. Areas that were explored by your units, but are not currently under your observation will show as gray on the map. Note that units or structures selected on the Battle Map show their health bars. A green bar indicates good health; yellow, some damage; red, serious damage. Units selected on the Main Map may be given orders using the Mini-Map, and the other way around. For example, you can click on a unit on the Main Map and move it to a new location by clicking on it in the MiniMap.
The Mini-Map
The upper left corner of the Battle Screen features a small map of the entire battlefield. This little map is useful for keeping track of the situation, and for quickly
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The Resources Status Bar
At the top of the Main Battle Screen you'll see a status bar informing you about the stocks, production, and usage of your resources. Make a habit of checking the numbers for production (+) and usage (-).
Note that maximum storage can change, depending on whether you build storage facilities.
The Unit Status Bar
The Unit Status Bar appears at the bottom of the Main Battle Screen. You will be told what type of unit it is, and how many enemy units it has killed. Units with more than 5 kills become veterans, which very slightly improves their combat capabilities. Each subsequent 5 kills result in another small improvement in the unit's battlefield performance. [. . . ] If the Software is configured for loading onto a hard drive, you may load the Software only onto the hard drive of a single machine and run the Software from only that hard drive. You may permanently transfer all rights INA grants to you in this license, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials, and any upgrades), and the recipient reads and accepts this license. INA reserves all rights not expressly granted to you by this Agreement. INA or its suppliers own the title, copyright, and other intellectual property rights in the Software. [. . . ]
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