Detailed instructions for use are in the User's Guide.
[. . . ] If you do not use the correct configuration to run the game, your saved games will probably be corrupted and you will have to start the game over from the beginning (this time with the correct configuration!). AV A I L A B L E M E M O R Y Your computer must have at least 640K of RAM and more than two megabytes of total memory to play either game. Regardless of the amount of RAM your computer possesses, there must be 524, 000 (512K) bytes free to run the game. Sound and speech options can push this total to 561, 144 (548K) bytes of DOS memory.
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Ultima VII, Part Two. [. . . ] Do not use a floppy boot disk that either game creates -- with this CD-based version, make your own, using the following instructions. To create a floppy boot disk, insert a blank floppy into your A: drive. From the DOS prompt, type:
FORMAT A:/S
When the format is complete and you are back to the DOS prompt, type:
EDIT A:\CONFIG. SYS DEVICE=C:\DOS\HIMEM. SYS DOS=HIGH FILES=25 BUFFERS=25
To exit and save this file, type:
Next, type:
EDIT A:\AUTOEXEC. BAT PATH=C:\DOS PROMPT $P$G C:\MOUSE\MOUSE. COM
Your mouse driver may be located on another path. To exit and save this file, again type:
Whenever you wish to play either game, insert this disk in drive A: and then turn your computer on. From the DOS prompt, change to your hard drive (for example, by typing C: ) and run the game as described in the play guides. If you have more than two megabytes of RAM, a disk cache will improve upon extended memory and increase the speed of the game. However, if you have a disk caching program that caches the floppy drive, we recommend that you disable the floppy caching before installing or running the game. Never delete your AUTOEXEC. BAT or CONFIG. SYS files completely from your hard drive. 4
TROUBLESHOOTING
Listed here are a few common problems and possible solutions. 1. ) · You may have a memory resident TSR program that conflicts with the game. Boot the computer from a DOS system floppy disk or remove memory-resident programs before running the game. This manager uses extended memory, so it can co-exist with the HIMEM. SYS driver. The other popular memory manager, called Expanded Memory (EMS), is not compatible with Ultima's custom memory manager. If you are using an expanded memory manager (such as QEMM, 386^MAX or EMM386) you must remove it to run either game. At the DOS prompt (e. g. , "C:"), type DIR to check available hard drive space. This lists a directory of your drive's contents and, following the directory, states how many bytes are free. Remember, you need at least 25 megabytes on your hard drive to install either game. You need 535, 000 to 587, 000 bytes of free RAM to run Ultima VII, Part Two. · Some disk compression utilities are not compatible with Serpent Isle. To play Serpent Isle using a disk compressor, you must free enough RAM to meet both the game's needs and the needs of your disk compression utility. Try re-installing the game without any speech or sound, a configuration that requires less memory. As soon as I type SERPENT to start playing Ultima VII, Part Two, my system returns to DOS with a large prompt. [. . . ] Morris, Ken Demarest Documentation Design Jennifer Davis Cover Art Dicko Mather Box Design Craig Miller QA Project Leader Don Derouen Quality Assurance Marshall Andrews, Charles Angel, Mike Chenault, Andrew Hofmann, Ben Potter, Dee Starns, Perry Stokes T H E S IL V E R S E E D Producer Warren Spector Project Leader Bruce Adams Lead Programmer Phil Sulak Usecode Programming, Writing and Design Brian Adams, Bruce Adams, David Beyer, Lisa Smith New Game Art Bob Frye, Micael Priest, Brian Adams, Bruce Adams Cover Art Dicko Mather Documentation Roswitha Shoemake, David Ladyman Documentation and Box Design Al Carnley, Jennifer Davis QA Project Leader Marshall Andrews Quality Assurance Starr Long Special thanks to Phil Brogden, Ken Demarest and Brendan Segraves C O M P L E T E UL TI M A V I I C D Producer Warren Spector Programmer Gary Scott Smith Quality Assurance Kevin Kushner, Brian Wachhaus Documentation David Ladyman Graphic Design Jennifer Davis
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An Electronic Arts® Company
© Copyright 1992, 1993, 1994 ORIGIN Systems, Inc. The Black Gate, Forge of Virtue, The Silver Seed and Avatar are trademarks of ORIGIN Systems, Inc. Ultima, We create worlds and Serpent Isle are registered trademarks of ORIGIN Systems, Inc. 8
NOTE This manual and the software described in it are copyrighted, with all rights reserved. [. . . ]