User manual GAMES PC VAMPIRE THE MASQUERADE-REDEMPTION

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[. . . ] TABLE OF CONTENTS SHORT STORY:REDEMPTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 CHAPTER ONE: INSTALLATION AND TECHNICAL SUPPORT. . . . . . . . . . . . 10 CHAPTER TWO: HOW TO PLAY VAMPIRE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Installing Vampire: The Masquerade Redemption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Game Control Overview Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Game Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Main Game Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Some General Notes about Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 REDEMPTION A sliver of moon broke through the grey clouds as Christof reached the top of the hill. The night wind cut through his battered armour, chilling his overheated body. But he had not prayed all day and would not let his body collapse until he had done so. The Crusaders of the Order of the Swordbrethren had been on a forced march since dawn, chasing the faster, lighterarmoured barbarians. [. . . ] Usually heavily armed with armour, shield and sword, these mortals are formidable enemies, especially when patrolling in groups. If the Knights witness an illegal act, they will attack. INVISIBILITY This power allows the mortal to hide from plain view, effectively turning invisible. Higher levels of this power allows the character to remain invisible while moving about and performing actions. Key Attribute: Wits. 44 45 SZLACHTA The Tzimisce use their Vicissitude Discipline to mould the flesh and bone of their ghouls into horrific shapes, most of which serve the purpose of being "war-ghouls", with pointed bones erupting from their arms and great maws filled with razor-sharp teeth. The Tzimisce also create Szlachta from animals when useful, including grotesque forms based on wolves, dogs, horses, etc. Szlachta use a variety of melee attacks, involving the use of their crafted claws/teeth. DARK AGES CAPPADOCIAN KINDRED These vampires can be found somewhere in medieval Prague, where they pursue their endless research of death. Dressed in black robes and bearing a deathly white visage, they attack using various Disciplines, mostly death spells. and is the focus of several rituals, after which a horrific transformation takes place with great black wings sprouting from the victim's back and the addition of large claws and a demonic visage. Gargoyles are particularly dangerous opponents and easily capable of killing a careless vampire. ghouls without needing to drink a vampire's blood; something all other ghouls must do in order to retain their supernatural powers. SOCIETY OF LEOPOLD MEMBERS The members of this order are sworn to kill any creature of the night. They arm themselves heavily with the weaponry of the time, also including weapons designed to fight vampires such as holy water, stakes, torches and holy symbols. They wear the dress of scholar-priests and soldiers. DEMONHOUNDS These demon-possessed dogs turn night-black and grow to disturbing proportions. Further evidence of their possessed nature is the sizzling saliva that drips from their massive fangs and the way shadows seem to come alive in their presence. They can be found in packs guarding infernalist worship sites or private chambers, and they attack with vicious bites. HOMUNCULI HOPPER Homunculi Hoppers are small creatures, similar to a witches ""familiar, "" created from a sacrifice of blood and flesh from their Tremere master. They are simpleminded and mischievous and require regular feedings of blood from their creator. These tiny homunculi are usually no larger than a rat, having large, staring eyes and opposable thumbs. They attack by clawing and biting their razor-sharp teeth into an unsuspecting enemy. GHOUL-SPIDERS Immense arachnids created by the feeding of vampiric vitae. They attack with a venomous bite and leave sticky traps of web in attempts to snare passers-by to appease their hunger for blood. GHOUL-RATS These ghouled rodents grow to large size, with horribly extruded fangs and claws. They create large tunnels throughout their underground lairs, and are in constant search for blood. They normally travel in packs. WEREWOLVES Werewolves are the mortal enemies of vampires and will normally attack them on sight. They can be found in forested areas, where they roam hunting wild beasts and seeking to restore the land to its rightful natural beauty. Their claws and teeth make deadly weapons, and some werewolves will "rage" when highly damaged, which results in quick, sporadic attacks with great fury. GARGOYLES The Tremere created the Gargoyles from the unliving flesh of captured Tzimisce, Nosferatu and Gangrel. A "base" Kindred is given various potions WRAITHS The wraiths in Redemption can harm Kindred using strange life draining spells. Seen as translucent apparitions, the wraiths normally occupy deserted places of worship or areas where scenes of torment or death have occurred. ZOMBU The Cappadocians create Zombu from corpses and fuel them with vampiric vitae. [. . . ] Prodigals of the Kindred, Clan Toreador indulges in excess and degeneracy, all while claiming to maintain patronage of the arts. To a great degree, this patronage is true, as the clan claims many talented artists, musicians, writers, poets and other gifted creators. On the other hand, the clan possesses just as many "poseurs, " those who fancy themselves great aesthetes but lack the ability to create at all. Once a cabal of mortal sorcerers, the Tremere became obsessed with the search for immortality to permit them time enough to perfect their craft for eternity. Their efforts proved fruitful; although it took the deaths of an elder Cainite and many of their apprentices, the cabal achieved eternal life -- or so they thought. [. . . ]

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