User manual GAMES PC X-COM-UFO DEFENSE

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[. . . ] UFO DEFENSE PLAYER'S HANDBOOK ® Game Design and Program Copyright ©1994 Mythos Games Ltd Documentation, Packaging and Logo Copyright ©1994 MicroProse Ltd UFO DEFENSE TECHNICAL SUPPLEMENT FOR IBM PC COMPATIBLES REQUIRED EQUIPMENT · Computer X-COM UFO Defense requires an IBM PC AT or a computer 100% compatible with this model. X-COM UFO Defense requires at least an 80386 processor and a minimum of 4MB RAM. · Controls You will require a Mouse and Keyboard to play X-COM UFO Defense. · Display X-COM UFO Defense requires a color monitor with a VGA graphics system. [. . . ] The passage of time is suspended when any of the Geoscape Menu Options are accessed. 2. 4 THE GAME TIME X-COM UFO Defense begins at 12. 00pm on January 1st, 1999. All game times are given in Greenwich Mean Time (GMT). PAGE 64 SECTION 2 2. 4. 1 THE X-COM PROJECT MONTHLY REPORT At the end of each month, you will be given a report of your progress so far. This report is in the following form: Month - the month which has just ended. Monthly Rating - X-COM's overall performance rating for the previous month. This takes into account the following: - success of interceptions, - scores for ground assault missions, - research work completed, - alien activity. A plus (+) sign before the figure indicates a good performance, a minus (-) sign indicates a poor performance. Funding Change - the difference between this month's and last month's total funding. A plus (+) sign before the figure indicates an increase in funding, a minus (-) sign indicates a decrease in funding. This is followed by a general report on how the Council of Funding Nations views recent X-COM anti-alien operations. Click on the OK button to exit this screen. 7672 - 7780 PAGE 65 SECTION 2 2. 4. 2 PSIONIC TRAINING If you have built a Psi-Lab at any of your bases, you will be taken to the Psionic Training screen each month, after the Monthly Report. The Psi Amp is required to convert thoughts into psionic powers, without this the soldier cannot use psionic skills as a weapon. The Psionic Training screen lists all X-COM bases with a Psi Lab facility. Click on any of the Base Name buttons to Assign Soldiers to Psionic Training at that base. PAGE 66 SECTION 2 2. 4. 2. 1 Assign Soldiers to Psionic Training This screen allows you to assign individual soldiers to psionic training. This indicates the number of soldiers who may be assigned to Psionic Training. Below this is a list of the following: Name - the soldier's name. Psionic Strength - this is a measure of the soldier's natural ability to defend against psionic attack. It never changes, regardless of how much training the soldier goes through. Psionic Skill/Improvement - this is the soldier's ability to use the Psi Amp in mental combat. The soldier's mental combat ability is dependent on both this and Psionic Strength. Note: It is better to concentrate your Psionic Training on soldiers with high Psionic Strength. Note: Carrying out missions also improves a soldier's Psionic Skill. Click on another Base Name button to assign more soldiers to Psionic Training or click on the OK button to return to the Geoscape. 6465 - 7372 PAGE 67 SECTION 2 2. 5 THE MENU OPTIONS Click on the Menu Option buttons to access other screens and functions: Intercept - allows you to give X-COM craft orders to intercept UFOs. [. . . ] Alien Life Forms - data gathered from captured aliens (either living or dead) which have been researched by your scientists. PAGE 127 SECTION 2 Alien Research - information gained from the interrogation of live aliens. UFO Components - information gained by researching objects retrieved from crashed UFOs. OK - click on this button to return to the Geoscape. 6. 2 THE SELECT ITEM SCREEN The next UFOpaedia screen allows you to select a specific entry to review. Highlight and click on the required item or click on the OK button to exit. PAGE 128 SECTION 2 6. 3 UFOPAEDIA DATA SCREENS When you are viewing a UFOpaedia Data screen, click on the buttons to view the next/previous UFOpaedia entries. [. . . ]

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