Detailed instructions for use are in the User's Guide.
[. . . ] Quick Start
Build a Zoo in Four Easy Steps
The first thing your zoo needs is an exhibit for animals to live in. The tab with a fence on it should already be selected for you--click it if it isn't. Click and drag the cursor to construct a section of fence, and then release the mouse button. Click OK to accept the displayed name or type a new name in the box that pops up. [. . . ] As you convert terrain, a cost appears in the lower portion of the Terrain Type panel. This is a running total and you are not charged this amount until you click the Accept Terrain Changes button, deselect the terrain tool, switch to a new tab, or close the Construction panel. As time passes, the animals will wear away the surface terrain in their exhibit, and you will have to replace it.
Change Terrain Height tools
Terrain Type tab Terrain Height tab
Undo Terrain Changes button
Accept Terrain Changes button
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Using the Tools
Terrain Height Tab
This tab contains options that allow you to build hills, valleys, cliffs, and moats. Some animals, like the markhor, like lots of elevation in their exhibit. The tool functions much the same as the Change Terrain Type tool.
Use a small shovel when making changes--it's easier to control your changes that way.
Note that a grid appears when you click this tab. The grid will help you plan your changes.
To alter terrain height
Change Terrain Height Tools
1 At the top of the Terrain Height panel, select the size
of your tool. The tool can be as small as 1 square by 1 square, or as large as 5 squares by 5 squares. 2 Select the tool appropriate for the kind of change you want to make. 3 Place the cursor over the area you want to change, and then click and drag the cursor horizontally across the area to level the terrain or upward to raise the height or downward to lower it, depending on the tool you've selected. If you're not happy with the changes you've made, click the Undo Terrain Changes button, which will erase your changes, leaving your zoo unaffected; otherwise, click the Accept Terrain Changes button. Note that you cannot undo a terrain change after you switch to another tool or deselect the Terrain Height tab.
· The upper-left tool creates gradual changes in terrain height, producing hills and valleys. · The upper-right tool creates abrupt changes in terrain height, producing cliffs and moats. · The lower-left tool levels gentle terrain by leveling hills or by filling valleys. · The lower-right tool levels steep terrain by leveling cliffs
or by filling moats.
Create gradual hills/valleys Level hills/valleys Create sheer cliffs/moats Level cliffs/moats
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Using the Tools
Adopt Animals
After you've built an exhibit, it's time to adopt animals to place in it. There is a wide variety of animals to choose from, ranging from less expensive, commonly available animals to expensive, rare animals. More animals will become available as you fund research and conservation programs (see page 23). Clicking the Adopt Animals button opens the Animals Available panel.
When you select an animal in the Animals Available panel, a brief summary--the animal's cost to adopt, the geographical location in which it is naturally found, its habitat, and the kinds of exhibit features it prefers--appears at the bottom of the panel. For additional information about that animal, click the Animal Facts button.
Put male and female animals in the same exhibit to increase the chance of baby animals appearing.
Animal Facts Panel
This panel contains a large image of the animal you've selected, as well as detailed information about the animal, including what it likes in its exhibit and its behavior in captivity.
Adopt Animals button
Animal Shelters tab Animal Toys tab
Adopt Male Animals button
Adopt Female Animals button Animal Facts button Preferred Terrain Preferred Foliage
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Using the Tools
Animal Shelters Tab
Some animals like to have their own house within their exhibit. They may become too excited by the crowds or need a quiet place to sleep. The Animal Information panel (see page 32) provides details about each animal, including whether it requires a separate shelter, as well as the kind of shelter it prefers. As your zoo funds research, better shelters will become available.
Placement of Objects in Exhibits
When you place objects, such as a shelter, foliage, rocks, or animal toys, in an exhibit, you can choose which direction they face.
To place objects in an exhibit
1 Click the object you want to place, and then move the
cursor to the area of the exhibit where you want the object to be placed. If you want the object to face a different direction, click one of the Rotate Object buttons to turn the object around. [. . . ] To sort the staff members, apply one of the following filters: all staff, unassigned staff members, assigned staff members, zookeepers, maintenance workers, or tour guides.
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Accessing Information
Animal, Guest, and Staff Information Panels
When you click an animal, guest, or staff member, a panel appears that contains a variety of information about the selected animal or person. Much of this information can also be found when you click the Animal List, Guest List, or Staff List button along the bottom of the screen.
Thoughts Tab
This tab lists guests' thoughts about the animal. In addition, you can click these buttons to perform the following activities. Animal nima T r ack Animal Track the selected animal's movements. [. . . ]