Detailed instructions for use are in the User's Guide.
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P H U L 5: _DRAW A CARD
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RQI, , MPS (DAYS)
WINNING -
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~ameboard, upgrade cards, ' 42 4 reference cards, 4 leader cards, 5 six-sided dice, 5 eight-sided dice, 4 sets of army pieces (robots and vehicles), 4 leaders, 2 cardboard spinning zones, 2 cardboard sliding zones, 6 plastic pegs
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m s frtm i n ~ d i h yeur zunes and seators. Your g l & - m r p h fmm rob* tie vehide, using dimrent special powem I in amh Use strategy and batBle tactics to crush your enemies a d w h tka war!
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control of the
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and sectors on CYBERTRON.
I f yeuEve rimer p w e d RISK before, read the rubs all the way through before pidng. [. . . ] These are always closed at the start of the game but can be opened in Phase 2. ~u extra robot in your operational robots ' pile haximum 3 per factory).
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If p u have any upgrade cards that give you bonus robots, yw can play them now. See page 1 7 for details of upgrade cards.
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You m l v e nothing if the war factory . is closed. .
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you control. You can put them
all in7tt/i3 samh riih'e or divide them as you wish.
. 'I ' L, . aq"' Placeyour opet-ado'niilt rotjots inar-y z611&@~~ . *r;F; . UL
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If ~ Q W r 4 @ p u t mpheap because he has W n &etmyed in battle, you can pay3 o p 1 W 6 6 I m to bring him back ~ Put the 3 rqtwm~rr-the scrapheap and hany z o n e p control in . p
wnen you nave piacea aa your s operational ~ b o t on the board, move on b Phase 2.
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the hbwing upgrade cardsSS
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THE ARENll
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MORPH!
In t h i s phase y o u can morph your Leader and change special spinning or sliding zones.
Yhur -or
Flip your leader over t o change him from robot form t vahieb u form or vice versa Your leader has different bonus powers depending on which form he is in (see your leader card).
Ratate the spinning zone to open or close a route.
H#iidlnuZPNS
The sljding zones (Decagon and Moon Alpha) have secret war factories beneathh _ te L , . I
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Slidina:zanes should be closed at the start v o the pm. f To open a dkilng zone:
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or s l i d b zone you
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mother zone in the same sector AND I Play an upgrade card with a change icon an it. -
5plnnlng Zoneas
Use the spinning z m s (Praxua and P i ~ n
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o &we routes r
1 'Cline up the arrows to make one zone
nelghbor the next
@ Separate one zone from the next by
lining up the walls on the zone with the ?pbw$on'the', bqaard. _. _ _. . .
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lose a sliding zone:
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card. .
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In ham 2, ~ed'&wph$ OFTIMUS PRIME into robof Lrm, @rag him a bofws of +I on a y / n one d e whern rollingfor defense. [. . . ] -
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wins. Bib& exchanges a wehide fer 9 rob& and puts e q of them on'hb scrapheap
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R M B PRed stid1 has a single robot left on t@ Launeh Pad while Black has 5 in d x n &atec 6h k
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qLoL decides to continue the
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pnd declares battle o Red. [. . . ]