Detailed instructions for use are in the User's Guide.
[. . . ] is a registered trademark, and Kurzweil, K2500, and KDFX are trademarks of Young Chang Co. All other products and brand names are trademarks or registered trademarks of their respective companies. Product features and specications are subject to change without notice.
Part Number: 910318 Rev. B
CAUTION
RISK OF ELECTRIC SHOCK DO NOT OPEN CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE THE COVER NO USER SERVICEABLE PARTS INSIDE REFER SERVICING TO QUALIFIED SERVICE PERSONNEL
The lightning flash with the arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons. [. . . ] As we saw earlier, you get to the pages for their parameters by pressing the more> soft button until you see these soft buttons: F F F I m <more|FXLFO|FXASR|FXFUN|ImpFX|more>
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Real-time Control of KDFX Setting up FXMods
As usual in the Program Editor, you can also get to these pages directly from the KDFX page or one of the FXMOD pages: select one of those parameters as a Source, and then press Edit.
Tempo-based parameters
There are several different ways KDFX can respond to tempo information, from the internal sequencer or an external one. These are discussed later in this chapter.
Depth
The Depth parameter lets you specify the amount of change in value that the real-time control will make to the target Parameter, using the Adjust value as a minimum or starting point. The amount of change can be positive or negative, and Depth values are displayed in the context of the selected Studio Parameter: seconds, dB, %, Hz, cents, etc. At the maximum setting of the Source (for example, Mod Wheel all the way up), the value of the parameter = Adjust + Depth. So if the parameter is Out Gain, the Adjust is 1. 0 dB, the Source is Mod Wheel, and the Depth is 4. 0 dB, then at the Mod Wheels highest point, the output gain will be 5. 0 dB. For Source values less than maximum, the formula is: parameter = Adjust + (Depth x Source), where the Source is considered to be varying between 0 and 1 (or in some cases, such as Pitch Wheel, between -1 and +1). So using the same example, when the Mod Wheel is halfway up (MIDI value 64), the gain is 1. 0 + (4. 0 x 1/2) = 3. 0 dB, and when it is all the way down (MIDI value 0), the gain is 1. 0 + (4. 0 x 0) = 1. 0 dB. Given the same example, but with a Depth of -4. 0dB, at the Mod Wheels minimum point, the gain will be 1. 0 dB; at its halfway point it will be 1. 0 + (-4. 0 x 1/2) = -1. 0 dB; and at its maximum point it will be -3. 0dB.
Showing whos in control
When you are in Program or Setup mode and you look inside the current Studio or its FX Presets, any parameters that are under FXMod control will not display numerical values, but instead will say FXMod. Dont touch any of those parameters for nowwell explain why in a moment. EditFXPreset:PARAM1|||||EffectSize:3/3 Algorithm:12|Panaural|Room|||||||||| ||||||||||||||||||||In|Gain|||:0. 0dB Wet/Dry|||:FXMod||||Out|Gain||:2. 0dB Room|Size|:FXMod Pre|Dly|||:4ms||||||Decay|Time:1. 7s HF|Damping:14080Hz <more||PARAM1|PARAM2|||||||||||||more> Note that if you look at the Studio when FX Mode is in Master, the FXMods will not be displayed, because the FXMods are not in effect!Dont get confused by thisthe FXMods will return when you go back into Program or Setup mode.
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Real-time Control of KDFX Setting up FXMods
Breaking the Links
When FX Mode is in Program or Setup and you are in the Studio Editor, if you change a parameter that has been assigned an FXMod, it breaks the linkthe parameter is no longer under FXMod control, but is now a static value. If you now save the Studio (either in the same location or a different one), the link stays broken. However, if you leave the Studio without saving it, and go back to the FXMod pages of the Program editor, the link automatically reestablishes itself. If you change the FX Preset on an FXBus, the FXMod links to the FX Preset on that bus may or may not break. If the FX Preset youre calling up uses the same Algorithm as the Preset youre leaving, the links will stay intact. If it uses a different Algorithmeven a similar onethe links will break. On the other hand, if you are inside an FX Preset, and you change its Algorithm, that breaks the links. Again, the links will be re-established if you leave the Preset without saving it. If you have FXMod links to the Aux and Mix parameters on an FXBus, they do not get interrupted when you change the FX Preset on that bus. The same rule applies when you are on the KDFX page in a Program or Setup and you change the Studio. If you have links to the Input and Output pages and the Level parameters on the FXBus pages, they will be retained, but links to processing parameters will only be retained on a given FXBus only if the Algorithm inside the FX Preset on that bus isnt changed.
What about Bus Overrides?
Bus Overrides are transparent, as far as KDFX is concerned. Any FXMods that involve a parameter inside an FX Preset are set up directly between the Program and the FX Preset itself. [. . . ] PSw2 may also change EQ settings, or it may merely change an Aux reverb's decay time, depending on the Program. Normally, Input A is routed to FX Bus 1, which in this case is a room reverb. FX Bus 2 is also routed to the Big Room reverb on the Aux bus (which FX Bus 1 is not), so the reverb changes as well. In the chart, any controllers that operate exclusively on secondary effects are in italics. [. . . ]